Wattam is a delight to play. From the cute aesthetic, to the amazing soundtrack, there is much to enjoy here.
Designer Keita Takahashi is back at it again with the incredibly odd, yet charming, Wattam, a game about friendship, explosions, and lots of poop.
I'm not sure if Takahashi will ever be able to top Katamari Damacy – for my money, it's one of the greatest video games ever made – but Wattam captures that sense of whimsy and magic in its own way. The care-free music and gosh-darn-huggable character designs make this a must-play for fans.
Some significant technical issues manage to do little to hold back the charm and wit of Wattam. It's a game that's great fun for both kids and adults, with slapstick humor and a sweet message of understanding people, despite your differences, at its center. It's made with today's toxic climate in mind, boiling the world's issues into something that doesn't feel cloying, but instead feels positive and welcoming. That, to me, is an achievement.
Wattam would be a simple little delight, if it weren't for its technical issues.
Wattam is a weird and wild fever dream of a game, but it's the most enjoyable fever dream I've ever had.
Refreshingly light-hearted, brief, and full of good vibes, Wattam is the kind of game that everyone can easily settle down with.
Witnessing its wholesome, nearly childlike view of the world through a bunch of nonsequiteurs is pleasant even if playing through them isn’t always quite as enjoyable. And while Wattam seems to want to avoid descriptors and can get away with it at times, that playability is important for a video game.
Wattam is a fun colourful playground for players to goof around in, even though it's controls have a few screws loose.
Wattam communicates a poignant, refreshing, and all-too-necessary joy in the face of adversity.
Keita Takahashi delivers another singular title that's as much an interactive art piece as it is a game
Wattam is a rare wonder of a game, full of hope, charm, and poop. But it's also one of the kindest games to come out all year.
As charmingly idiosyncratic as you'd expect from the creator of Katamari Damacy, but although the harmonious message is clear the game itself is a frustrating chore.
Completely mental, colourful, funny and an entertaining multiplayer experience, Wattam constantly surprised me with its surreal characters and insane gameplay. It will not be everyone's cup of tea but I think a lot of people will appreciate it for what it is. A bright, cheery experience that will leave you confused, baffled but smiling and laughing at the same time.
I kept hoping for something to anchor the whole experience to some kind of message or resonant detail that would bring the rest of my pain into focus. But after finishing the game and writing this review, I’m still waiting.
At times it feels like playing around with a chemistry set. Except it can only produce fun and harmless explosions.
As a game, Wattam is a scatterbrained assembly of goofball logic and cumbersome mechanics. As an experience, it's an earnest expression of love, affinity, and forgiveness shared by all of its moving pieces. The product is a game that elicits joy without the videogame-y demand for precooked gratification. Wattam feels like a birthday party where all of your friends actually show up.
In an industry still obsessed with lifelike visuals, gratuitous violence, and tear-jerking stories, Wattam is a welcome remedy. Though short-lived and bizarre is its design, it has a joyous cleansing effect that will have you grinning ear to ear.
A joy to play through and through and the perfect antidote to today's climate.
Review in Arabic | Read full review