Rock of Ages 3: Make & Break Reviews
While the series is starting to grow long in the tooth — running low on laughs and short on captivating historical personalities — it can fall back on solid mechanics, a substantial campaign, and, now, the freedom to design and share homemade maps.
Rocks of Ages 3: Make & Break isn't a great game but also it is not a bad game! This is not the best product of ACE Team but it's capable of entertaining the fans. Simple but effective issues might bother newcomers but if you have played previous Rocks of Ages, these issues can not annoy you.
Review in Persian | Read full review
Make & Break is at its best when injecting variety into the campaign, not only mixing up the environments but the game modes.
Rock of Ages III: Make & Break is more or less the same Rock of Ages experience you've come to expect, only this time it includes a level-editor.
An absurd and delightful experience, Rock of Ages 3 is a great addition to your Switch library. If you don't mind some framerate dips, having tons of community levels on your portable console is ideal.
Rock of Ages 3 may falter in the gameplay department thanks to repetition, uneven AI and a wobbly foundation for its strategy, but its madly charming presentation and a dedicated community of fans should be able to sculpt something gneiss out of this brave and boulder game.
Rock of Ages 3 stretches the series' core concept to the limit, but this tower defence and boulder platforming hybrid has still got some legs. Adding a few new game modes and the new level creation tool extends the game's longevity, but ACE Team could do with refining a few of the rougher edges still in the game.
It can be said that Rock Of Ages 3: Make & Break is a game that’s worth your time; Although it's not an awesome game, but there is no annoying aspect in it
Review in Persian | Read full review
There's nothing wrong with a little weirdness and quirk and I've been very pleased that the Switch has delivered quite a bit in that vein over its lifespan...
Rock of Ages 3: Make & Break is ACE Team’s third game in their tower defence/arcade hybrid series. As a fan of the sequel, I was very eager to review Rock of Ages 3: Make & Break. Does this third entry into the series build upon the previous games?
History has never been as fun as in Rock of Ages 3. Everything will be rolled and we will discover another point of view from the beginning of time.
Review in Spanish | Read full review
Rock of Ages 3: Make & Break isn’t vastly different from prior entries but it is the biggest and best entry yet.
Rock of Ages 3: Make & Break is a game that give us what it promises, an arcade game to have fun squashing things. It's a bit repetitive and if you have already played the previous games just the desire to see the crazy things that the creators have created in this game, will be enough.
Review in Spanish | Read full review
If you're looking for something different, this is worth a try -- just don't expect to be building masterpieces.
There's nothing else quite like Rock of Ages out there. It's a mesh of things that shouldn't work together, and that's why I suspect no one else has tried to replicate the mad genius of ACE Team's work.
There’s so much fun to be had with the Rock of Ages series, and Rock of Ages 3: Make & Break showed that really clever mechanics can be taken a step further, pushing already ridiculous limits. Although the difficulty barrier to entry is a little steep if this is your first foray into the franchise, Rock of Ages 3: Make & Break is still fantastically fun and will keep you glued to your screen for months to come.
Rock of Ages 3 is a unique and charming game, made by a team that clearly has a lot of love for their product behind it, and this would probably have to be its most robust and complete entry in the series.
For the most part, Rock of Ages 3: Make & Break is going to appeal to a very specific type of gamer.
Rock of Ages 3 is an abrurd an pythonesque take on tower defense genre.
Review in Slovak | Read full review
Rock of Ages 3: Make & Break is more of what worked in the previous games with a handful of new modes and a creation suite. A tactical tower defence game that’ll have you scratching your head combined with an arcade physics derby that’ll have you grinning over the destruction left in your wake, it’s a lot of fun to play. It’s still not perfect but for those who’ve had fun with the previous 2 games, this instalment builds on that formula in the right places.