Rock of Ages 3: Make & Break Reviews
Rock of Ages 3 failed to impress us on almost any level. It's definitely a game with character, and it could feasibly work its charms on you, but in its drive to be different and unusual it seems to have neglected to be fun. Still, it certainly has an audience; broadly speaking, you don't get to a second sequel without your game mattering to someone. If you can muscle through the frustrations, you might be able to roll with Rock of Ages 3, but with so many other worthy titles on Switch, we can't say we'd recommend it.
Nihil novi sub sole is a perfect summary of Rock of Ages 3. Make & Break had a chance to become an ultimate Rock of Ages game with its map creator, but the lack of any major changes, a rather boring protagonist, and a terrible Switch version made this experience a quite boring and often even a frustrating one.
Review in Polish | Read full review
Rock of Ages 3: Make and Break is not a bad game by any stretch, but what was once a promising, unique idea is itself beginning to feel somewhat rote. The game looks great and runs very well, and playing it is absolutely a fine experience, I just never really felt the pull to keep going and had to dig to find the fun in all of it. It may just be series fatigue, and the fact that I played Rock of Ages 2 a little over a year ago, but for all that Rock of Ages 3 adds to its own pantheon of tricks, it doesn’t quite go far enough for me to eagerly recommend it, which is a shame because it may be the most robust offering in the series yet. There’s definitely joy to be found here, but only for the right person who either really loves Rock of Ages, or somebody who’s been waiting for just the right time to jump in.
The foundation and core principles are what make Rock of Ages 3 enjoyable, not the desperate and shallow new modes.
Make & Break is at its best when injecting variety into the campaign, not only mixing up the environments but the game modes.
If you're looking for something different, this is worth a try -- just don't expect to be building masterpieces.
Ultimately, Rock of Ages 3 is an additional serving of the series in a party-sized bag.
Despite its hilarious story and its huge creativity, Rock of Ages 3: Make & Break fails in creating a consistent gameplay. Its good ideas and mechanics are too rough in implementation and fall quickly in repetitiveness and frustration, due also to awkward and counterintuitive controls especially in the tower defense part.
Review in Italian | Read full review
WORTH CONSIDERING - Rock of Ages 3: Make & Break brings with it a create-a-level mode as the centerpiece. For me, the Story Mode was still the heart of the game, but it’s borderline frustratingly difficult with a combination of too many obstacles, precise AI opponents that are just too good, and grueling courses. The classic storytelling and graphic animation styles were still present, but playing the game on the Nintendo Switch also brought some system quirks with it too. For fans of the series, there’s still something here to have fun with, but I felt like the original game ultimately brought me more joy.
Rock of Ages 3: Make & Break is what I'd guess is a refinement more than a revolution of their ongoing series of paper cut out, boulder racing, and tower defense game using historical figures and public domain music. My disappointment isn't that it's a bad game, more that I see the potential for a really special indie title that could have a diverse array of level types, well-crafted humor, and a well-defined creator tool to build a more evergreen creator community around. I enjoyed my time well enough with it, but the decision to buy will depend on whether the drawbacks hit enough of your personal pet peeves.
Rocks of Ages 3: Make & Break isn't a great game but also it is not a bad game! This is not the best product of ACE Team but it's capable of entertaining the fans. Simple but effective issues might bother newcomers but if you have played previous Rocks of Ages, these issues can not annoy you.
Review in Persian | Read full review
Rock of Age 3: Make & Break is an alright continuation of the series, it doesn’t however take too many strides in regards to refreshing the formula.
Rock of Ages 3 could be incredibly popular with the right audience with its impressive inclusion of map-making on top of its wacky, over the top design. But there are so many caveats to what you need to enjoy the game, its hard to see it reaching widespread appeal.
The third title in the Rock of Ages series differs from its predecessors by bringing new game modes, boulder styles and items to defend your tower, as well as the creation mode for you to put all your creativity into practice and challenge other players. The campaign is fun with the comic cutscenes inspired by Monty Python and has many challenging moments, but the way the challenges are structured makes it fall into a repetition that does not encourage playing for hours in a row.
Review in Portuguese | Read full review
I have mixed emotions with Rock of Ages 3: Make & Break. There are nagging technical issues and the game design incorporates a game genre I despise, but I can’t deny how much fun I had with most of it. I got about six hours of entertainment out of the single player campaign alone, close to an hour of which was me begrudgingly playing the modes more focused on tower defense. $30 might be a bit much if you’re like me and aren’t as into the tower defense aspects of the game. If it goes on sale though, go right ahead and be prepared to rock and/or roll.
Rock of Ages 3 appears to be more of the same. It’s crafted well…but it’s just not something that fits in my personal taste. For a tower defense fan whose never tried out the franchise, this is likely a good starting point. Otherwise, only hardcore fans need apply.
Rock of Ages 3: Make & Break is more of what worked in the previous games with a handful of new modes and a creation suite. A tactical tower defence game that’ll have you scratching your head combined with an arcade physics derby that’ll have you grinning over the destruction left in your wake, it’s a lot of fun to play. It’s still not perfect but for those who’ve had fun with the previous 2 games, this instalment builds on that formula in the right places.
Rock of Ages III: Make & Break is fine. The campaign allows for more flexibility in how you approach the game, but its absurdity works best if you haven't experienced the two prior titles. The core gameplay remains fun and frustrating, with the ball-rolling mechanics providing the bulk of the enjoyment while the defense elements do the same after loads of trial and error. The level creation tool's ease of use gives the game legs, and the busy community has provided a vast library. Overall, Rock of Ages III is a good time as long as you don't expect major improvements over the formula compared to the prior titles.
Rock of Ages 3: Make and Break offers a very different experience in terms of world design and atmosphere, and an entertaining -yet nothing too special- gameplay. It's not a game for everybody, but if you happen to have the right group of people gathered around, you'll have a great time with it.
Review in Persian | Read full review
It can be said that Rock Of Ages 3: Make & Break is a game that’s worth your time; Although it's not an awesome game, but there is no annoying aspect in it
Review in Persian | Read full review