Top Critic Average
A deckbuilder that will have you doing hit point calculations and liking it.
Monster Train may seem simple at first, but hours melt away with disturbing ease as you attempt to break the game – then break it even more as the challenge rises
A nice deck-building game that capitalizes on the basic ideas seen in Slay the Spire and adds tower-defense to them, creating a unique mix.
Review in Italian | Read full review
Whilst unashamedly similar to Slay the Spire, Monster Train has enough of its own ideas to deliver its own blend of deep, addictive fun.
Christ. What a thing. Monster Train is at least as good as Slay The Spire. You really should try it.
I was surprised to realize that I'd already played Monster Train for 15 hours before I began to write this review, and I wasn't even halfway finished with unlocking everything. The randomization of the relics, cards, and other elements of the game keep it fresh and fun long after you've beaten the game a few (dozen) times. If you are a fan of card battlers, this is a must have.
My gripes with the game are pretty minor, and who knows how this game will look in a few months? This are just release days, after all. If you are a fan of Slay the Spire or any other deckbuilding roguelites, you should definitely check this one out.
Monster Train is a very unique take on the Slay the Spire formula, with great writing and art direction and gameplay that invites you back for many more rides.
If Slay the Spire was the roguelike deck-builder genre's promising first impression, Monster Train feels like the genre really hitting its stride. In some regards, Monster Train feels like a full-on sequel to Slay the Spire, but it also changes things up enough to stand firm all on its own.
A staggering amount of content, variety and tactical depth makes Monster Train a must-play for fans of the deck-building genre, despite it struggling to explain its dense collection of mechanics and often lacklustre presentation.