Skelattack Reviews
There is as much substance to Skelattack as there is meat on Skully. This is the barest of effort to put into a platformer's design. The over reliance on frustrating-to-control wall-jumping, and terrible combat that takes forever is what kills the experience. What is tragic is that Skelattack runs very smoothly, and is devoid of bugs or glitches. The developer was clearly competent on the construction of its product, but the concept that holds everything together is such a weak foundation. Most of this can be cheesed thanks to the generous i-frames, and how every level's start has a checkpoint. This makes so much of Skelattack redundant and pointless.
Skelattack is a game of exceptional mediocrity, a frustrating adventure with an identity crisis and a balance problem. It screams potential that it never even comes close to reaching as it draws obvious inspiration from numerous places, but fails to capture the charm and intention behind those progenitors. Its story and art is its strongest aspects, but the stagnant gameplay drags down what could have otherwise been a pretty good concept. There's a core of a good idea here, but like it's lead character, there's simply no meat on these bones.
Skelattack is a game with good ideas but poor execiution. The mechanics are flawed and originality doesn't exist. However, the art saves the dishes a bit and offers some charisma.
Review in Spanish | Read full review
Skelattack is a side-scrolling platformer with a lot of heart, but it ends too quickly and the obstacles it places in front of you are hampered because of it.
In any event, Skelattack is a great-looking, albeit completely frustrating game that will surely delight and infuriate folks. Even though I tossed my controller aside more than once in my playthrough, I can't help but feel the allure to try again. I know I'm going to grunt and moan the entire time, but the look and lore of this game are too much to ignore despite my complaints.
Skelattack is a charming but flawed platformer that, while fun at times, seems to be at odds with itself when it comes to difficulty in its platforming.
Skelattack is an okay platformer, it has some very strange difficulty spikes though generally charming characters that are backing it.
Skelattack isn’t a very long game – most will complete it within 4-5 hours. There’s not really any reason to return to it once the credits have rolled, either. It is somewhat enjoyable while it lasts though, even if a little infuriating at times. That’s largely thanks to Skully and Imber, who are lovable every step of the way, and a surprisingly entertaining story. It’s just a shame that the gameplay isn’t a little deeper and more polished, then it could have been something special. As it is, Skelattack offers an evening of fun, with ample lashings of frustration along the way.
For as good as the controls can feel, the only real lifeline is frequent checkpoints, but that doesn't make the frustrating design and punishment much better. I wish Skelattack reminded me more of the great things of its Konami progenitors or its modern inspirations. Instead, this game just makes me want to go pick up a Castlevania or dig up Super Meat Boy again.
Skelattack doesn't know what it wants to be but despite this I did end up getting just a little more enjoyment than aggravation out of it.
A strange little thing, Skelattack seems to lack confidence in itself, wanting to be one of those hard-as-nails "masocore" platformers while not really committing to the tight design that defines that subgenre. As a result, it's a game that'll make you seethe with frustration not from deliberate and challenging level design, but from sloppily-constructed traps that seem to think such things are excused by a multitude of checkpoints. It's definitely not a disaster, but Skelattack leaves a lot to be desired.
What is Skelattack ? A charming game with good platformer bits, that doesn't manage to be convincing when it's about action or surprise in the exploration department. Still, it's a pleasant game for the time you play it, but don't expect it to be memorable.
Review in French | Read full review
Good art direction and funny dialogues are not enough to be an overall good experience, and Skelattack suffers too much from difficulty peakes and inaccurate controls. Worth if you are an action platformer fan, anyway.
Review in Italian | Read full review
With a lovely cast of characters and a gorgeous art style, fans of challenging 2D platformers will surely love Skellatack. It's a shame that because of some design flaws the challenge sometimes become frustration. Otherwise, you can clearly see there's a lot of potential here.
Review in Spanish | Read full review
Skelattack is a beautiful and endearing indie game with a soul borrowed from a FromSoftware game. It’s gorgeous, challenging and so compelling. When you put it down, it won’t be long until you pick it back up for another go. It is let down by some awkward controls and uninspired combat but on balance, I came away with some really positive feelings for Skelattack.
As with the rest of the game, outside of the more focussed platform sequences, I was boosted through by the breezy mood more than anything else. Skelattack is a masterpiece in the art of the pleasant.
A fun action platformer with plenty of charm and some great visuals, that's only let down by an uneven difficulty level that seems unsure exactly how hard it wants to be.
Skelattack represents a good first test for Ukasa developers: there are still some problems due to the inexperience of the team to be fixed, but overall it is a good platform/adventure game.
Review in Italian | Read full review
Skelattack boasts one of the most unique premises and stories that I've had the pleasure of experiencing in a long time. If it featured tighter controls and better balancing when it came to its platforming challenges then it would be a must-play Metroidvania.
I was pleasantly surprised with Skelattack. It’s far from perfect, but it’s still a lot more enjoyable than I would have thought for a game that wasn’t advertised at all before release. There are definitely problems with the hit detection areas and random increases in difficulty, but the charm and tight controls help to combat those issues.