Summary: Disintegration is an interesting attempt at merging the FPS and RTS genres and unfortunately it never excels in either, resulting in a mediocre and forgettable experience.
Generic and Uninspired Campaign
While Disintegration does present some interesting ideas, its story campaign falls short.
A number of technical issues hinder gameplay in both single player and multiplayer.
Vacant Multiplayer Servers
Disintegration's multiplayer servers are already empty only a short time after its release.
Top Critic Average
Disintegration's campaign is a robot-smashing romp, but multiplayer appears to be dead on arrival.
Disintegration's single-player campaign has some novel ideas and its robot enemies die well, but it never achieves any tactical depth.
An interesting mix of first person shooter and real-time strategy, from the co-creator of Halo, but the chalk and cheese mix of gameplay elements never really gels.
An unsatisfying mix of shallow strategy and low-energy shooting, Disintegration is hard to recommend to fans of either genre.
Issuing orders to your team is fun, but your movements are sluggish and the combat encounters are uninspired
Disintegration smashes first-person-shooting and real-time tactics together to create a wild, crazy thrill ride of a strategy game with a few rough edges.
Disintegration is not the next great sci-fi action franchise (as if we really need another), but hopefully, it can be a stepping stone to something more distinctive and unique from V1 in the future.
Disintegration is highly ambitious, and I think that over time a combination of free and paid DLC could shore up some of its weaknesses. Either way, I'm already looking forward to a potential Disintegration 2: this world is worth lingering in.
It offers a distinct personality and really attractive challenges, but it needs a little more variety and a more balanced gameplay.
Review in Spanish | Read full review