Top Critic Average
Firefall's quests and world design have some appeal, but humdrum travel and repetition spoil the fun.
Makes you work a lot for very little. The repetitive churn of missions and activities further spoil an only occasionally entertaining shooter.
There's plenty to like in Firefall, but not much to love - and that's the passion it needs to evoke in order to get you spending on those Red Beans that will open up the game's more interesting tools and let you progress faster, both upwards through the levels and through the world itself.
Firefall's shooter/MMORPG hybrid combines genres to produce mediocrity.
Firefall is middling. If you have free time to spare, the fact that it won't cost you anything to try is a huge win. If it manages to sink its teeth into you over the first few hours, you might just be hooked. Personally, I'll pass.
Firefall is a massively-mixed bag. The game is at its best when it forces players to frantically shoot their way through swarms of enemies while protecting an objective, but the fun found in these missions wears off when repeated over and over. I think there are a few hours of genuine pleasure to be found in Firefall, but beyond that I think it's hard to recommend it to anyone, unless they're just a diehard fan of MMO tropes.
I guess my review boils down to is Firefall worth your time and hard drive space? Yes. If you stick with it for a couple of hours, you may come away somewhat impressed.
Firefall showed some real promise as I started on my epic journey. The shooting was fine, and the missions were fun at first, but then after doing almost the same thing over and over again, I just couldn't find any reason to continue. Like I said, I am willing to go back and see if the game improves in the future but I wont be returning to Firefall anytime soon.
All these problems could be fixed in the coming months - the bugs can be patched out, quests can be rewritten and made more varied and lively, crafting can be balanced to make it worthwhile, and the number of dynamic events can be increased. Something can be done, too, to encourage team play. But, until then, there is no reason to start playing.
As internet speeds have increased and gaming has become a more popular pastime, MMOs have begun rising and falling like the tide, and unless Firefall makes some drastic changes, there's not enough to entice players into logging in and keeping this game alive. If you want to play an MMORPG, you would be better off spending a few bucks up front for something that's actually fun.