Top Critic Average
Waking tries to take the best of many different genres but creates a horrible mess of clashing, ugly parts.
Waking is a fascinating experiment that tries, but ultimately fails, to combine two radically different ideas together. Less would certainly have been more here, as the clunky and overly confusing action parts get in the way of the interesting narrative and psychological aspects. While I was drawn in by the central conceit and the use of meditation, the end result is more likely to leave you in a coma than drag you into the light.
I recommend Waking to any player, of any skill-level, looking for a unique, emotional, and personal experience.
Perhaps with a couple of in-depth quality-of-life updates, Waking can be something special. For now, the reality is its unique narrative is held back by some fundamental design oversights.
Waking tries to be a very unique experience, but all it manages to do is be way too long, frustrating, and unintentionally hilarious
They say never judge a book by the cover, as whats inside almost always is better than whats outside. In Waking's case however, the only pretty thing is the cover. Shallow and broken gameplay? Check. Bad controls? Check. Poor visuals? Check. Innovations?. Nowhere to be found. Worth a shot? Probably not.
Review in Persian | Read full review
...one of the slowest and painful games to play this year.
Waking is a trip to the depths of your mind, if you choose to play along, you might learn a thing or two about yourself. Too bad it lacks in presentation and gameplay, and a lot of the sub systems are needlessly complex.
Review in Spanish | Read full review
The concept is outstanding and I wanted to love it, I really did. Aside from the numerous issues I’ve already mentioned, the biggest downfall is that it just didn’t know what kind of game it wanted to be.
This is painful. Waking was made by one person and is a game of true passion. It contains a concept I would like to recommend to anyone who is comfortable enough to delve within themselves for the sake of an intimate video game experience. What Jason Oda set out to do is truly touching. Yet the vessel in which the experience is presented is badly blemished.