Necromunda: Underhive Wars Reviews
Necromunda: Underhive Wars has an engaging sandbox filled with a trove of missions and operations, as well as gang customization. Unfortunately, its linear campaign leaves a lot to be desired, and its own combat mechanics remain egregiously flawed and underwhelming no matter the content you attempt to tackle.
Necromunda: Underhive Wars is a disappointment on all fronts, a disaster on both the technical and the gameplay side.
Review in Italian | Read full review
Necromunda: Underhive Wars is a capable strategy games full of tactical options, but the glacial pace will put more people off than draw them in.
Necromunda: Underhive Wars is a great strategy game, with pacing that leaves the entire experience marred. The slow crawl of progress is enough to drive you insane, but despite all of that, it's still a darn good time. If you have a lot of time free and enjoy Warhammer, this is a solid choice, but I'm praying we get an update with a game speed increase option - or a mod, for the PC version.
Die-hard Warhammer fans and those looking for a Necromunda fix are sure to enjoy some of what Necromunda: Underhive Wars has on offer. However, for anyone else looking for an exciting turn-based strategy experience, it may feel somewhat underwhelming.
I hate games like this. The actual concept is great, but playing it just sucks all the fun out. There’s so much potential here, so many things to do, and the presence of both PvE and PvP means that low player count isn’t an issue. But those wait times that also highlight the terrible AI just invalidate all of it.
Necromunda: Underhive Wars is a tactical RPG set in the Warhammer 40K universe, but unfortunately it doesn't share much with the quality of the board game
Review in Italian | Read full review
While we would have preferred to see an adaptation of the grunnier 90s tabletop game, Necromunda: Underhive Wars is still a thorough, faithful adaptation of a Games Workshop classic. Its strategic skirmishing gameplay can prove rewarding, but it's clunky and gets bogged down by technical issues and stodgy pacing. Necromunda fans will delight in being able to create their own Underhive mob though casual fans of the genre may want to stay clear if they're not particularly fussed about Warhammer 40K.
Necromunda: Underhive Wars has potential, but never quite lives up to it thanks to slow-paced battles and dodgy AI.
There is a lot to like in Necromunda: Underhive Wars, and there are some fresh ideas that bring a welcome change to the turn-based strategy genre. But those positives are let down by an overall lack of polish and finish. Combat drags on a bit more than it should, and the initial phase of learning the game is pretty frustrating for newcomers, without a whole lot of help from the developers. If you are a fan of the Warhammer universe, and especially if you’ve played the Necromunda tabletop game, you should definitely check it out. Otherwise, you might want to wait a bit for some updates.
Ultimately then, Necromunda: Underhive Wars is actually a pretty decent strategy RPG once you dig into it. It does itself a great disservice by simply being obscure and steering you towards its boring story mode from the outset, but go against it and create your own gang and you’ll find an experience that is hugely rewarding.
Necromunda: Underhive Wars is a solid port of the tabletop game with a great campaign system, currently hampered by poor AI and crashing and save loss issues.
Overall, Necromunda: Underhive Wars misses the mark when it comes to being enjoyable. If you’re a fan of the 40K universe and can’t play the physical game, then this game may scratch an itch. But it’s a game for fans, and only the fans. And even then it’s not a very good one. If you’re new to the franchise then perhaps this may not be the best entry point. The more I sat with this game, the more I thought on it, the more sour I became. There’s a major missed opportunity here. It really could have been something amazing but instead it’s just infuriating.
So overall, Necromunda: Underhive Wars will not be for everyone. The price of entry is high and the cost may be too much for budding strategists while veterans should find plenty to challenge them through the three modes. Otherwise? The hardcore strategy and the additon of a 1v1 initiative factor really changes the playing field making a lot of well known and used turned based strategies useless and this the perfect ground to test your mettle if everything else has been seeming too easy for you.
Maybe in a few months there'll be patches, course corrections, and I'll get an update and try it again. I came to Mordheim late and I have no idea what the base game was like. XCOM 2 needed War of the Chosen to really become the game I wanted to play. Maybe Rogue Factor just needs time to make Necromunda become the badass squad-skirmish game that I wanted it to be.
As such, just as the tabletop game is based on, Necromunda: Underhive Wars proved that it is not for everybody. You need patience and you need to have passion for the deep tactical approach, to enjoy what the game offers. Still, despite all its shortcomings, the game can be fun for the right audiences and has a lot of potential that shines through especially in multiplayer.
Due to an erratic AI and far too many glaring technincal issues, Necromunda: Underhive Wars will appeal to a very narrow audience who cannot get enough of XCOM-style games.
I kept running into little things like this, where the game's interface kept fighting me and making it difficult to actually experience and enjoy the core gameplay loop. It was a layer of...Friction, is the only way I can describe it. And it meant every time I went to go roll my fun-ball down the track, it would stop way soonerthan expected. I'd quit having fun, and then I'd have to walk away for a bit so I didn't keep getting frustrated with the game and come back later.
It's sad to see that Necromunda can't deliver on its full potential, even though the concept itself is great. Good tactical or RTS games, based on Warhammer 40,000 universe is always a treat. We still cherish our memories of Squad Command for PSP, and in 2018 it was Mechanicus' turn. Rogue Factor had a solid foundation with Mordheim, but then went nowhere with it, which is quite disappointing.
Review in Russian | Read full review