Gods Will Fall
Top Critic Average
An addicting gameplay loop, followed by charming visuals and enjoyable combat, makes this an experience that shouldn’t be missed, and undoubtedly deserves to be ranked highly alongside other top contenders of the genre.
Gods Will Fall is very much a game that's almost there with a lot to like, but unfortunately it fades too quickly
Proceed with caution like these heroes would in this hellish world.
Gods Will Fall on Xbox is one of the best games that you can play. With its beautiful combination of random generation and concrete level design, it sets the bar high for any roguelikes that come after.
The idea is not bad -on the contrary-, and the execution is remarkable. But a certain feeling of repetitiveness and, above all, certain gameplay problems tarnish a game that, on the other hand, offers a good mix between permanent death and progression between games and an interesting combat system.
Review in Spanish | Read full review
“Gods Will Fall” has some interesting ideas and on first glance the dynamic story events and risk-rewarding combat system are promising, but the game fails to provide meaningful variation. The design of the world and its cruel and twisted inhabitants are noteworthy, but sadly the gameplay fails to match the promising art design. As harsh as it sounds, there are just too many better rogue-likes on the market for this one to compete.
Review in German | Read full review
Gods Will Fall should have been so much more fun. An average action-adventure with a few roguelike elements, it’s combat is both fiddly and too simplistic to engage. Its Gods fail to inspire, and its world lacks tangible reward, while hurting the player with its high-stakes warrior loss mechanic.
Gods Will Fall does a lot of things right, so if you’re looking for a game that has high replayability and offers success through personal growth rather than arbitrary difficulty, then look no further. The lead developer at Clever Beans mentioned that their inspiration when creating this game was Demon’s Souls and I’d say they did an excellent job creating an indie version of their muse.
Gods Will Fall certainly has its enjoyable moments and the boss battles themselves were fun, but some frustrating design choices saw me tire of the game quite quickly. Sure, it has some clever ideas on show and it tries to do something unique with its setup, but the unpredictable nature of the game and punishment for failure saw me getting more and more annoyed with each playthrough. It’s a shame too because there were occasions where I was having a really good time battling through each realm, especially when I would finally slay a boss that had been causing me trouble. The times in between though? I don’t necessarily hold such fond memories for those…
Gods Will Fall left me a little torn. It’s a game with interesting ideas and enough confidence to pursue those ideas even if they go against the status quo of typical game design. I love how the game creates this reactive and adaptive world and asks the player to deal with the consequences of their losses. It’s a highly replayable game too, and a game that creates a challenge worth pursuing. But some roughness and awkwardness in the combat, traversal, and design mean this won’t be a game everybody will enjoy. Regardless, I had a good time with Gods Will Fall and would love to see the concept iterated upon again in the future.