Top Critic Average
This is the ultimate “easy to learn, difficult to master” tRPG, being made up of a few basic stats that are easy to keep track of. That’s in addition to numerous more subtle mechanics that occur behind the scenes, and these can be safely ignored or manipulated for an even greater advantage over your opponents. Wildermyth‘s difficulty curve becomes incredibly uneven toward the end of its fourth campaign, however, and the fifth and final campaign’s difficulty arises primarily from a number of annoying mechanics that exist to waste your time. Still, Wildermyth is great. It feels like it’s one balancing patch away from becoming one of the best tRPGs on the market.
As you put the hours into Wildermyth, you craft fable after fable that is unique to you. You build up a legacy of heroes that can grow by picking them up in other campaigns. You bond to these characters because they can stay with you forever, even if their stories don’t always have a happy ending. Every path you watch them take feels special, and there’s always a new story to be told.
At first, I didn't think that Wildermyth was a game for me. But after one round of "just checking in" that ended in a session several hours long, I knew that this was a great tactical experience.
Review in German | Read full review
Overall though Wildermyth was amazing. The visual presentations mixed in with a procedural storytelling that adapts to your characters choices as well as your newer characters that join up was just brilliant. Add in a very well done combat system and there’s more than enough here to keep anyone occupied for a good long time as no two playthroughs should be the same.
The game is a very fun roguelite tactical RPG that introduces some very creative choices, such as the entire Mythic class and transformations. With simple combat that does not get boring even after many sessions, replayability is very high.
Random adventures, generated in Wildermyth, are great at the first glance. However, after some time events are starting to repeat themselves, while monotonous combat and exploration mechanics killing all replay value. The game is quite interesting to read, but boring to play.
Review in Russian | Read full review
Wildermyth is a very good tactical RPG that pulls you in, and uses randomization to enhance, not compensate. Most flaws come down to personal taste, and being easy on the wallet for what scratches the tactical RPG itch so good means it is certainly worth the recommendation to anyone who loves the genre.
In Wildermyth, you lead your (sometimes) merry band of adventurers through the usual caves, canyons, and forests. But also, through love, loss and slowly turning into crows. In the world of Wildermyth, it's best to expect the unexpected.
Despite my grievances, this is a competent, tightly developed game. I would argue it’s played even a little too safe. Although a genuinely enjoyable experience, I am shocked at the lack of surprises or variety in storytelling and gameplay. This is a perfect example of a game that needs more time in the oven. I can’t imagine the developers will leave this project behind anytime soon, but I certainly hope updates are free and don’t come in the form of paid DLC — at least for a little while. Wildermyth feels unfinished, but the core is sound.
Wildermyth is my personal game of the year. Sure, the final grade may not suggest that, but I just know that I’ll be returning to this world many times. It’s not perfect, but its strength lies in a simple concept, tons of meaning hidden between the lines and a lot of charm that stole my heart. I want more surprises like this!
Review in Polish | Read full review