Dungeons & Dragons: Dark Alliance
Top Critic Average
The Dark Alliance revival lacks finesse, and local co-op, but give it time and it's not without its own charms.
Dungeons & Dragons: Dark Alliance is a tedious co-op adventure with lots of goblins and even more bugs.
A furiously entertaining action RPG whose horrible monsters are a delight to slay, whether you're playing solo or co-op.
A tragically awful attempt to revive the Dark Alliance name, with horribly repetitive combat, empty storytelling, and a dragon horde's worth of bugs.
Hacking and slashing with friends is always fun, but Dark Alliance has too many problems to recommend when so many other cooperative experiences offer more
In missions, players have two options upon clearing set areas, which are to increase the rarity of loot that will drop, or to rest at camp, which will create a checkpoint for the player and restore any used healing items. On the Legendary and Ascended difficulty - the final two tiers of difficulty the game offers - I would spend most of these instances resting at camp to refill my resources, because enemies at this level, be they goblins or frenzied psionic cultists, would simply evaporate my health with a single strike. That was also a normal occurrence if my character's power level did not meet the suggested requirement of the selected difficulty.
I wrack my brain trying to figure out Dark Alliance’s strengths, and I’m not coming up with much. The level design works surprisingly well for multiplayer. I was afraid looting would fall by the wayside, but every time a fight would wrap up, everyone would run off in different directions and grab chests before finally moving on. I didn’t feel like things were getting missed. Well, except for the shoes that would pop out of chests some other player would open. Those just rot, forgotten on the ground.
Dungeons & Dragons: Dark Alliance fails to live up to both the potential of its placement in the D&D canon and the legacy of the Dark Alliance name. As a mediocre-to-good game, depending on whether you're alone or with friends, the whole experience is sluggish and dull in execution, and sails close to the average tabletop D&D session where you play for four hours and somehow only walk down a single corridor, but without the enjoyment that comes with that experience.
Dark Alliance brings back the characters from RA Salvatore books, and we love that, but the gameplay is repetitive, and we found several technical issues, related to visuals, control and enemy AI.
Review in Spanish | Read full review
Dungeons & Dragons: Dark Alliance delivers a solid D&D adventure, with exciting combat and a slew of monsters to take down. Though my experience was a bit dulled by crashes and some minor bugs, it certainly didn’t ruin the game for me. Dark Alliance fits in nicely in the pantheon of Dungeons and Dragons games.