Trigger Witch Reviews
By combining two classic ideas, twin-stick shooting and action-adventure, Trigger Witch concocts a video game potion that tastes distinct and stays flavorful throughout. While it does carry over a few of the flaws of those games, the combat is solid enough that it's easy to look past them.
Trigger Witch is an enigmatic twin-stick shooter that deserves your undivided attention. It's may be bear a bloody front, but its charming tale will draw you into its addictive gameplay loop.
Trigger Witch is a surprisingly cute yet bloody homage to retro RPGS while also being an incredibly competent twin stick shooter. You can tackle the campaign solo or alongside a friend, adding much needed replayability. Despite the short length, I thoroughly enjoyed my time in Evertonia. The characters, dialogue, backstory, and challenge left me satisfied and looking forward to a sequel.
That Trigger Witch does nothing new is something that cannot be hidden.
Trigger Witch successfully combines a top-down RPG with a twin-stick shooter, creating a fun amalgamation of genres that works really well. It's fun to play and provides plenty of exploration in a cute and colorful world that also happens to be ultra violent. I'd prefer less violence – or an option to turn it off – but there's still plenty to enjoy here.
Trigger Witch brings glorious violence to a whimsical fantasy world with simple and engaging gameplay. Only a well-meaning but clunky weapon system and relatively arbitrary RPG aspects bring this otherwise delightful romp down to reality.
Trigger Witch is a charming and fun marriage of the twin-stick shooter and adventure genres. The game clearly draws a lot of inspiration from classic games like Zelda but that isn’t a bad thing. Arming your witch with all manner of guns and blasting apart enemies solo or with a friend can be a lot of fun for a few hours even if it doesn’t challenge you that much. The game leaves things open for a sequel and it would be great to see the team build on the solid foundation that they’ve established here.
As a shooting game, Trigger Witch is very nice and an easy recommendation. In particular, the frenetic combat and the use of the environment itself as a way of dealing with the hordes of enemies stand out. If the concept of witches with firearms interests you, it's worth checking out.
Review in Portuguese | Read full review
Yes, we have reviewed Trigger Witch already on the Switch, haha that rhymes! So this review will be a short and sweet number as I try to detail the differences between the PlayStation 5 and Nintendo Switch versions. Yes, the PS5 is more powerful but for a game like Trigger Witch, which is a pixelated top-down game that will run well on most consoles, I suspected most differences to be minor. Strap yourself in and lets Trigger Witch!
OK, so I’ll admit it, games that do something weird to combine elements I know and love tend to catch me by surprise and can make me inflate my scoring to go with that feeling...
As prolific game reviewer A.J. Maciejewski once said: "Give a witch a gun and she'll shoot for a day; teach a witch to shoot and she'll pulverize forest creatures for a lifetime." In other words, Trigger Witch is a ridiculously fun game that manages to remain enjoyable for hours upon hours due to its reliance on satisfying gameplay, colourful well-animated visuals, and rewarding upgrades.
Trigger Witch has the potential to present a captivating adventure, especially with its interesting premise and fun dialogue. There isn’t much else to it besides slaughtering creatures, getting new weapons, and slaughtering the same creatures but in different ways. It’s good fun as long as you don’t expect the story to blow you away. I can see this having a cult following based on the gameplay, attainable trophies, and its cast of charming characters. If bloody, cutesy games with never-ending fights is your thing, you will enjoy Trigger Witch a lot.
Ultimately, though, Trigger Witch is still a worthy venture on Nintendo Switch for fans of twin-stick shooters or for fans of The Legend of Zelda that are looking for something a little different. Should you dash into the game, you'll find fun combat, an enjoyable story, and a few great puzzles. The game's positives are more than enough to establish its presence as a solid entry in a growing population of Zelda-likes. Despite a few yawn-inducing puzzles and not enough early difficulty, Trigger Witch will certainly charm its way into the hearts of plenty of players.
Trigger Witch experience may not be very pleasant for you, but you can try it anyway if you care more about action elements than the elements of adventure.
Review in Persian | Read full review
While I liked Trigger Witch, I must say I was done with the game a while before its credits rolled. To be frank (and vulgar), it shot its load long before the crescendo which was a shame. It’s a fun and charming game with some ambition, containing quirky writing but hampered with wonky pacing and asset reuse.
I mostly enjoyed Trigger Witch, especially the weird places it goes.
Trigger Witch brings together elements from adventure games and twin-stick shooters in a rather unusual intersection but one which is worthy of praise, as the combat is fun and the locations are vivid and colourful. The game's puzzles are not the most captivating and the sound component could be better but overall, this is a game that will catch the eye of both adventure and twin-stick shooter fans.
Review in Portuguese | Read full review
Trigger Witch is the result of mixing The Legend of Zelda: A Link to the Past, Bayonetta, and a twin-stick shooter. From the creators of Reverie, Trigger Witch features a mixture of simple 16-bit gameplay with plenty of bullets, explosions, and gore. In a world where magic has had its day, bullets reign supreme.
Despite some lackluster boss fights, the overall design and gameplay are solid, and I did really enjoy my entire time with it. Unfortunately, in its current state it is hard to recommend due to a lot of the glitches and issues I ran into, but with some fixes this is the “Zelda with guns” game you’ve always wanted.
Ultimately, the gameplay starts off strong, but quickly feels a tad 'samey' after a while. Exploration is encouraged, but the game's 'dungeons' normally require you to wipe out all enemies within one area before allowing you to progress to the next, leading to some lengthy and repetitive sessions of scouring every inch of a dungeon to find the boss. The game also often shifts into a scrolling 'shmup', with Colette riding on the back of a broomstick, but even these sections can lack variety at times.