Deathtrap is a solid genre mash-up that goes on the (tower) defensive.
Deathtrap is a fun monster-killing, loot collecting, distraction. Unfortunately, it never goes beyond that. The lack of imagination in almost every facet holds this game from being as good as it could've been. It's still worth it's price tag, but little more.
It may get difficult, but partying up with some friends and leveling up can combat that. For 20 bucks, you really can't go wrong with Deathtrap. I highly recommend it.
I was pleasantly surprised and had an enjoyable time playing with multiple characters and building their skill trees to suit my play style. Without the cooperative mode, I would have been done with the game quite quickly, but being able to play with friends and strategize in the harder difficulties is worth the price of admission.
Deathtrap's unique take on the tower defense genre by expanding player interaction with action and role-playing gameplay elements results in an entertaining and worthwhile experience. Both fans of tower defense and role-playing games are recommended to take a journey into the world of Deathtrap.
There is a lot on offer from Deathtrap and although much of it feels used, it certainly feels nice to just slip into that safe zone and simply just enjoy what you have in front of you.
Deathtrap is a fun co-op game, but fails to deliver in single player. Some skill and trap options are less than amazing, but overall they do pretty good. Gamepad support has some problems, but mouse and keyboard users shouldn't have any issues. Give it a try if you like playing with other people.
In borrowing so heavily from its heritage, developer Neocore could have quite easily overburdened the somewhat narrow tower defence formula with pointless additions and misery inducing micro-management busywork. As it is, Deathtrap approaches the qualitative apex of its craft and niggles aside, sets a splendid example of how to marry two genres together to make a superlative whole.
Veterans of both PvZ and Diablo are going to find that Deathtrap handles both genres in a substantial way.
Deathtrap is a game that has all the functional workings of a tower defense game and depth of an RPG, which makes for a surprisingly good combination. For such a low price it's hard to go wrong with a game like this, while most tower defense games tend to get boring after a few hours, Deathtrap keeps you wanting more and more action. There were very few aspects of the game that I did not like and those were easy enough to forget about because of how entertaining the rest of the game is. I would highly recommend Deathtrap to any fan of tower defense games as it is a fresh take on the genre.
Deathtrap is still not a bad game, but it is a neutered tower defence game with its main gameplay gimped by being too heavily focused on action RPG elements that contribute too little.
Deathtrap brings hectic tower defence, satisfying Diablo-style combat and compelling persistent progression together in ultraviolent gothic style. Smart design choices and satisfyingly hectic moments abound, while the level editor is a stroke of genius.
Deathtrap is a fortunate tower defense / aRPG hybrid that checks all the requirements a game needs to stand out from other titles in the same genre. The amount of skills, powers, traps and towers allows for incredible levels of customization and strategies that players can employ in each scenario.