Loot River Reviews
Loot River, with its unique approach, offers an attractive concept, especially for challenge and puzzle enthusiasts. However, issues related to combat and the game's price on PlayStation consoles may be factors to consider when deciding to try this labyrinthine journey on Sony consoles.
Review in Portuguese | Read full review
Loot River has addictive gameplay and you'll want to play it again. However, there isn't much story, which is a shame for the interesting world I found myself in.
Loot River has the potential to be a spectacular roguelike experience with its interesting idea of controlling the platforms. However, the application of basic aspects of the experience wasn't done probably and the game feels like an unfinished product.
Review in Arabic | Read full review
Unless you’re someone who really enjoys roguelikes as a genre. Then this would be something you could spend a weekend on. Otherwise if you’re only a more casual fan of the style of game, then look at the one that reach a higher standard.
Perhaps the game should have stayed in the early access format as long as possible, rather than rushing to release in the Xbox Game Pass collection. Probably, after a year of patches it will be a completely different game.
Review in Russian | Read full review
On paper, Loot River has it all and that's actually the feeling you get during the first few hours of play. Unfortunately, his excessive punitiveness forcing to start all over again from the beginning, or almost, quickly develops a feeling of weariness.
Review in French | Read full review
Loot River is certainly a roguelike unafraid to explore new waters, but what it lacks is a refined loop. Constantly repeating the run, even in different dungeons, isn’t an easy concept to float. However, the game’s unique movement mechanics and visuals do a lot of work to sell the experience. If you’re looking for a roguelike that’s going to punish you, then check this one out, but try not to be too shocked when you realise there are no life jackets provided.
Loot River started as a ruthless game that almost begs you not to play it, but in a few days, most of the problems have been fixed, and more patches are on their way. Now the game is in a state where we would not hesitate to recommend it. Now shifting the blocks and combat offer a challenge for everyone willing to accept it, and we believe that most players who enjoy the rogue-lite genre will enjoy this game.
Review in Czech | Read full review
A different take on the roguelike genre that has the potential to inspire future projects.
Review in Portuguese | Read full review
For all the promise that Loot River held with its amalgamation of gameplay features, they, unfortunately, don't gel together well. This is compounded by the technical issues making for an experience that is more frustrating than it is fun.
Loot River‘s mileage will vary, with refreshing timing-based combat it can feel like a fun distraction or a listless drift down the river.
Loot River is a soup of so many genres: It is soulslike, roguelike, puzzle, and platformer. Therefore, it appeals to a very small group of people, which is completely fine. Loot River is much more promising than what it appears to be on the surface: The ability to essentially create a map for yourself is a very obvious feature and yet it is rarely ever used. It is a strange mix, but it just works out in the end.
Loot River’s pitch is a strong one. Described as “Dark Souls meets Tetris,” Loot River is a roguelike wherein you move platforms (often in the shape of Tetris blocks) around while fighting enemies in Souls-like combat. It’s a roguelike that combines light puzzle solving in how to navigate the game’s tight corridors using the large platforms (especially when you’re trying to grab a treasure chest) and the lethal nature of Souls-like combat splendidly.
Puzzle element infused in action rogue-like genre stimulates the interest in many ways. The level design built on the core system such as manipulating Tetris-like scaffolds was also okay. However, the game gets dull pretty quick except for the puzzles because the only differentiator is just stepping stones.
Review in Korean | Read full review
Loot River is not a bad game by any stretch of the imagination; it, like many new IP’s just needs some tweaking to iron out some of its technical issues and I have no doubt that with its truly unique blend of traditional roguelikes with a dash of a block puzzler, that Loot River will quickly carve out a place for it on the ever-growing roguelike mountain.
If a top-down Souls-esque experience is something you may be craving, Loot River is a great go-to. But if you're hoping for a little more reward with your risk, look elsewhere.
Loot River from Slovakia is proof that the souls genre can still be refreshed with something new and unconventional. This time in combination with Tetris and rougelite elements.
Review in Slovak | Read full review
You know that moment in a good roguelite where you've overextended yourself, but you've also won riches that you don't want to lose before you can bank them? This is what Loot River is built for, ultimately: I race around the world, dashing from one tile to another, breaking off from a little continent, an archipelago of burning wood and then searching, searching for the level's exit as I eye my tiny health gauge with fear. A procedural dungeon-crawler where you can rescramble the once-scrambled levels? Gary Chang would be proud.
If it featured more deliberate combat and less ambiguous visuals, Loot River would have been an awesome game due to its uniqueness.
Loot River has a lot of good features. Controls, artwork, music are all very nice. The combat, while not bad, does nothing to move the genre forward. The unique Tetris-like platform moving is enjoyable, but nowhere near the complexity or difficulty of Tetris. I can see the potential for a great experience, but it just isn't quite there. Occasional difficulty spikes that knock me for a loop and put me out of the mood to make another run leaves Loot River as a good, not great, game.