Forspoken Reviews
This is a good game, and it’s fun and rewarding once you’ve unlocked those second, third and fourth magic sources. I firmly believe Forspoken will in time be given the Days Gone treatment, people who once sneered will be changing their tune. But like any proposed Day’s Gone sequel, I see Forspoken suffering the same fate…
If you really want to play it, maybe just throw on a podcast and mess around with the magic.
Despite all its shortcomings, Forspoken offers a fun adventure along with addictive gameplay and a fun realm to explore and discover.
Review in Spanish | Read full review
Forspoken feels like the first entry in a franchise that could show promise if compacted and polished in all the areas that matter. Square Enix has promised a major patch coming soon to address many of the visual and technical bugs, but this game needs a new narrative vision to really stand out.
despite an enjoyable combat system, Forspoken is missing many important things in its story and dialogues, while also suffering from technical problems that must be fixed urgently. I enjoyed it but I don't want to do it again
Review in Arabic | Read full review
Despite the very low points of its narrative and the mediocrity of several aspects of gameplay, setting and optimization, Forspoken brings some unique concepts for costume and architecture, as well as a diverse and fresh female cast to the video game market, with dynamic and fluid combat that takes place in a practical and juicy way. The title is recommended, with some caveats, for anyone looking for a more casual action RPG experience with some different and feminine artistic inspirations.
Review in Portuguese | Read full review
An unique magique parkour world, you must play this game to enjoy this awesome development. The hours will be spent like seconds.
Review in Spanish | Read full review
Foespoken is a game that, at its core, tries to be a fast-paced action adventure in a magical and fantasy world. On the surface, it succeeds at this task, but at the same time, it insists on giving a fragmented experience of its gameplay. The game is very unpolished in terms of characterization and storytelling, and along with basic technical problems such as crude dialogues or unrealistic world-building, it becomes an experience that is more like an out-of-tune instrument.
Review in Persian | Read full review
Forspoken impresses with its movement and central narrative, but is sold short by annoying banter and open-world meandering.
Forspoken has difficult, but ultimately smooth-playing controls. The images in the country of Athia also look anything but wrong. The game itself plays incredibly fast, but the story is sometimes a bit slow in pace. The story is still very interesting though. Despite there being enough to do, the gameplay can sometimes feel quite monotonous. It's the boss fights that really make the gameplay worth it.
Review in Dutch | Read full review
As someone who loves his games to feel very kinetic and fun, the magic combat of Forspoken did propel the package overall, even when the rest of it could seem from a different era.
Forspoken is a game with fantastic potential, but it suffers from many problems. To unlock its full potential, you need to get used to the game's pace and start enjoying the great feeling of speed, but if you play slowly, you'll soon break the game.
Review in Czech | Read full review
Forspoken is not charting new territory, so to speak, with what it brings to the table, but at least its magical slant delivers fun exploration and combat in a relatively short RPG of 15 hours or so. The checklist style of design might not be for everyone, but there is a rough diamond in here, and perhaps with some more work, it won’t become a new IP that gets forsaken.
The few glimmers of brilliance in Forspoken are overshadowed by an abundance of problems that are hard to overlook. A horribly written story is accentuated by a morally disengaged protagonist; an empty open-world with the usual checkbox of meaningless busywork gives no incentive to explore; while the magic system sports lots of control and options but very little reason to deviate from spamming the same moves. This is a game in desperate need of another year in development rather than the bland-fest we're served up. Forspoken? More like For-shame.
Forspoken is a fun action RPG when it gets out of its own way. Its linear narrative and heavy-handed first few hours sap the player’s goodwill, before letting you free and realising its true potential. Strong combat and traversal mechanics really shine, and by the end, even the story manages to rise, like Frey herself, to the challenge.
Forspoken feels like an unfinished game with a lot of untapped potential. It looked like an indie game that came out that way due to budget constraints when it could have been so much better.
Review in Turkish | Read full review
Going into Forspoken I had cautious optimism, but I walked away happy with the experience. The gameplay is the real winner here: from the hyper-fast traversal to the deep magical combat there's a lot to appreciate. Yes, Frey and Cuff's dialogue often made my eyes roll but at least the game's lore is intriguing and worth exploring to its fullest.
Forspoken squanders its impressive magical combat and parkour with a check-list open world and some of the most generic and predictable writing around.
The different elements of gameplay, such as combat, exploration, movement, and the map, are constantly at war with each other, forming the result of a mediocre and scrappy salad.
Review in Greek | Read full review
Forspoken has a good foundation, but is a mess in execution due to a horrible protaganist, dull combat and technical problems. While there is enough to do in this pretty-looking open world it amounts to very little and so does the story.
Review in Dutch | Read full review