Gungrave G.O.R.E Reviews
Gungrave G.O.R.E oozes style and has a fantastic combat system, but a lack of variety, aggravating difficulty spikes, and often-frustrating design decisions keep it from reaching its full potential.
Gungrave G.O.R.E is unlikely to be acclaimed by a wide audience, but fans of the franchise will delight in its classic gameplay and modern visuals.
Gungrave Gore is repetitive, there’s no question about that, but like most arcade games – racers, sports, shmups – there can be great enjoyment to be had from something so fully of itself. Gungrave is Gungrave, and if you play it, you’ll know exactly what I mean. Whether its simplistic, repetitive nature will appeal for the price you pay is another question. Maybe wait for the inevitable discounts – or just play it on Game Pass.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Gungrave G.O.R.E. is an action game "like before", exactly like those of the PS2 era, and it shows in everything from graphics to control. It is an "old" game, niche, but it does not stop having its audience, charm and ability to entertain. If the Gungrave series is your thing, you're going to enjoy it. The rest, maybe not so much.
Review in Spanish | Read full review
Gungrave G.O.R.E is a decent game. It's not the best shooter, but it is often very entertaining if just for the spectacle. It has a few issues, mostly in level design, and the story isn't particularly memorable, but there's plenty of fun to be had in chainsawing your enemies with a transforming coffin.
Gungrave G.O.R.E. tries to build up upon nostalgia and good old times with a gameplay which is basically the same of the old chapters. The result feels... well, out of time.
Review in Italian | Read full review
Gungrave G.
Gungrave G.O.R.E isn't a bad game at heart. It's a clear ode to the PS2 era, with almost no modern trappings at all.
Gungrave G.O.R.E delivers on the run-and-gun, stylish action with a modern PS2-like coat of paint that you'll either love or hate.
Gungrave lives by the simple principle of "kick their ass." If that premise fails to hook you, nothing G.O.R.E. does will change your mind. If anything, its minor missteps may dissuade you from sticking with it at all. For those who love Gungrave for the kind of game it is, however, G.O.R.E. offers plenty more of it while intelligently expanding the core mechanics. This is one for all the true Gungravers out there howling at the night for more things to shoot.
Gungrave G.O.R.E. has been a long time coming; in many ways, this is the game fans of the franchise have been waiting for. It may not be the best game on the market regarding visual and audio design, but the gameplay makes up for that. What may seem like a repetitive shooter quickly becomes a frantic and strategic battle against hordes of enemies. Gungrave G.O.R.E. is a brutal game, but I would be amiss to admit that I loved almost every minute of my time with it. It's not for everybody, but those who take the time to appreciate its mechanics may find something special in this latest franchise entry.
If you're someone who heard "a new Gungrave" and got excited, this is a game for you. For what it's worth, it nails that. It genuinely feels like a lost PS2 game, and that's the kind of thing we love. Although, the original game had the benefit of only being around two hours long, while G.O.R.E. clocks in at about 12. However, we can't in good faith recommend someone to spend £45 on this, outside of those with an affinity for the series.
Gungrave G.O.R.E proves that keeping with a series' core elements, no matter how old, can be a positive weapon to use when bringing an older franchise back to the masses. Its arcade-style gameplay loops offer quick ten-minute bursts of explosive action that are thrilling to play out while challenging to master at higher difficulties or chasing top ranks. Iggymob has created a game that brings nostalgic PS2-era mechanics to the latest generation of consoles and Xbox Game Pass, and you should definitely check it out. Grave remains the badass hero we need in our lives.
While the game can be fun at points, its archaic and dated design choices can make for an overall frustrating experience. Its combat doesn't require much thought, and the game can be "difficult" for the wrong reasons. Still, it's high points are still noteworthy highlights for the overall experience, and when everything works properly, you do feel as badass as the main character is supposed to be.
Almost nothing about Gungrave G.O.R.E. feels like it was released in 2022. By sticking so closely to the original, it inherits all the faults of the PlayStation 2 game. It’s short, repetitive and while the combat system remains a highlight, it’s surrounded by story, mechanics, sound and art that somehow still feel dated and aren’t much fun compared to so many other, better action games. There are many devotees of the original, but I think they might be disappointed. However, if you’re a fan of chaotic third person shooters you might find Gungrave G.O.R.E. entertaining for a few minutes. Just don’t expect the fun to last.
A gothic and bloody old-style TPS with massive explosions and BIG guns. It doesn't have the charisma of Devil May Cry or Bayonetta, and its gameplay is partially flawed by some annoying issues... but you won't regret the time you'll spend with it.
Review in Italian | Read full review
Those looking for more Gungrave or even that nostalgic wave of something similar to it will be most delighted – as I was. It pains me to criticize something that is clearly made with love and adoration, and I hope that Iggymob gets another chance in the future.
Gungrave G.O.R.E. is a game that feels stuck in the past. The design is excellent, the characters are fun, but the game just gets so repetitive and boring far too quickly. It isn’t a long game either and it feels like it is. That is not a good sign. I wanted to love it more than I did as I love the universe and have fond memories of those older PS2 games. This just feels like a continuation of those without the modern design and control scheme, and that drags down the fun factor over time.