Final Fantasy XVI Reviews
Final Fantasy 16 is a rich, visually arresting spectacle with engrossing set pieces let down by a bloated story and stifled combat.
Final Fantasy XVI is all over the place. It’s a game of incredible highs and distasteful lows, boasting such a narrative trainwreck of disarranged ideas it’s borderline incompatible with itself. Endeavoring to tackle themes of fascism and slavery would be laudable if the result wasn’t inelegant at best and offensive at worst. The frustrating, exhausting nature of XVI’s miserable narrative is countered by notably enjoyable combat, impressive setpieces, and truly stunning boss encounters. When it’s not boring, it’s exhilarating. When it’s not exhilarating, it’s insulting. When it’s not insulting, it’s delightful.
Square Enix's latest Final Fantasy borrows liberally from Western fantasy, including Game of Thrones and The Lord of the Rings. Read more.
The game is by no means perfect – its pacing is inconsistent and side quests can be hit or miss – but the combination of the combat and the story at large are strong enough to reduce any complaints to minor quibbles. Recently, Square Enix has come out to say that Final Fantasy can take on many different forms depending on the team behind it, and the folks at Creative Business Unit III have found a way to make this latest game their own. There is so much joy and care put into making sure that this experience feels epic and rewards its fan base, even though it’s doing a lot of new things. Final Fantasy 16 is proof that the unexpected can be just as enjoyable as the tried and true.
Final Fantasy XVI features excellent action combat and an intricate story, both with incredible depth. It combines gameplay, story, sound, and music together into one form all inextricably linked. It sets a new standard for action RPGs, and is quite possibly the pinnacle of the series.
A more mature and realistic tone, stunning performances, a rounded likeable hero and a fully realised world make up for moments when this epic 40-hour game becomes a chore
The team at Creative Business Unit III has found their spark, and managed to use it to turn Final Fantasy XVI into unyielding flame. One that shines more than many others.
Review in Russian | Read full review
Final Fantasy XVI decided it wanted to be different. Gone is any element of turn-based combat. But not all typical Final Fantasy elements have been left by the curb. An excellent musical score, great cast of characters, and a story that will be hard to top are all here. There are a few hiccups with this new style. I missed a minimap more than I thought I would, cutscenes back to back after taking ten steps was a common annoyance, and side-quests feel like an afterthought. But those are small potato issues. This is a Final Fantasy game for both newcomers and those who loved the old-school fantasy settings of previous entries. Final Fantasy XVI isn't perfect, but it's close.
Final Fantasy XVI is a hard-to-judge beast, a divisive experiment that would have been more comfortable as a spin-off, rather than in the uncomfortable shoes of the last official chapter of a much-loved series. A passionate plot and a successful combat system keep the attention high for the approximately 30 hours necessary to finish the game, but unfortunately they are forced to divide the scene with rosewater "role-playing" mechanics and a sadly arid and artificial world, net of a commendable artistic direction. On the JRPG front we are facing a very controversial result, but overall a more than decent game.
Review in Italian | Read full review
In many ways, XVI hardly resembles the usual FF experience. There’s no massive party of adventurers, no MP-based magic system, and no open world map traversal, among other things. And yet, I got the quintessential Final Fantasy experience. There’s a sweeping, epic story. The stakes are incredibly high. Clive is beset by tragedy and hardship. He experiences character growth, moments of joy, companionship, and love. The battles go from mundane to impossibly epic. Clive is given all the power, special moves, and responsibilities of a capital ‘P’ Protagonist. The game is gorgeous, the music is incredible, and the story got its hooks deep into my flesh. Despite my initial misgivings, I’ve come to love this game completely. Long-time fans, series newcomers, RPG enthusiasts, hear me now: Final Fantasy XVI is the platonic ideal of FF games. They don’t get better than this.
Final Fantasy XVI heralds in a new standard for Japanese role-playing games and while the RPG components themselves are limited by Square-Enix standards, it's the narrative and gameplay that exceed all expectations.
At its best, Final Fantasy 16 is a jaw-dropping epic of rarely seen proportions. It's pretty much the pinnacle of cinematic spectacle in modern games, and its often gripping, emotional story is only matched by its fantastic combat system. While its overall quality does dip outside of the main plot, this is still a must-play action RPG, and the best single-player Final Fantasy in over a decade.
Very little gets in the way of the success that Final Fantasy XVI creates. The strength of combat on top of a compelling, deep narrative steal the show. Despite little need for world exploration and the occasional lower resolution texture, Final Fantasy XVI stats true to the namesake while forging its own path forward.
Final Fantasy 16 ticks plenty of boxes – fluid combat, epic boss battles and an engaging story – but for every win, there’s a spectacular fail, be it the bland semi-open world devoid of much to do or the uninspired fetch quest-style side quests. It’s a game at its best when its focus is narrowed, but that doesn’t happen often enough.
The most fundamental flaw of Final Fantasy XVI is its inability or unwillingness to delve too deeply into the machinations of inequality, but its greatest strength is how the story details the way that people march forward toward freedom. There’s absolutely no doubt that Clive believes in his home, and while he may be one of only a few to swing a sword, bringing houses and bridges and feeding those with empty stomachs is the work of many. Watching Clive’s work come to fruition and build the world for future generations may be the most powerful summoning spell ever cast in the entirety of Final Fantasy.
Final Fantasy XVI represents a major change in the Final Fantasy formula, thanks to a switch to full-bore action as well as the focus on a single playable character. It’s a switch that can be polarizing for sure but it also opens up all sorts of new possibilities for the franchise. Admittedly, the narrative, while compelling, can lose focus at times. The action, though, is quite good and the music remains top notch Final Fantasy. If you’ve never tried a Final Fantasy game before, Final Fantasy XVI is arguably the most accessible Final Fantasy game to date for newcomers.
Final Fantasy XVI for the PlayStation 5 marries iconic series elements with brutal political intrigue and intense action to create a gripping entry unlike any other in the franchise.
Final Fantasy XVI is the most ambitious entry in the saga. Luckily, the developers at Square Enix have been able to meet that challenge head-on, crafting a stellar RPG that will stand the test of time.
Final Fantasy 16 is more an evolution than a revolution. It's an ode to the license, a reinterpretation of the myth as rarely seen, and a spectacular game. It's an accomplished modern vision, an assertive turn to action with a near perfect gameplay but which has almost nothing left of an RPG. A remarkable game full of sincerity.
Review in French | Read full review