Trinity Trigger Reviews
Trinity Trigger had so much promise. It had great talent associated with it. It looked like it could be a fun and grand adventure. But everything just fell flat on its face. From the story to just about every gameplay mechanic felt more tedious than enjoyable.
FuRyu returns with another RPG that tries to evoke the nostalgia of the classics of yesteryear, but Trinity Trigger's good music and character art cannot salvage a dull RPG that is middling at best, and broken at worst.
A 90s style JRPG with dungeon exploration, random monster encounters, and a penchant for crafting, whose rough and ready production values undermine its comforting milieu.
Trinity Trigger has some really good ideas that sadly never get fleshed out. The story is quite unique and really could have been something if handled with a bit more care. What begins as a Legend of Mana-esque journey, soon delves into a mess of broken combat, poor directions for the player, and lackluster graphics. Which is really a shame, because with some more time in the oven Trinity Trigger might’ve been able to help differentiate itself from the sea of other RPGs out right now.
Overall, Trinity Trigger has some interesting ideas that don’t really pan out. Gameplay starts as a fun action RPG before evolving into a convoluted system where various encounters require swapping between various weapons/characters. Narrative also has some interesting elements, they are just lost in a rather predictable loop that overstays its welcome. For these reasons, there is still some charm if you love the genre, but otherwise I’d hold off for a bit.
While it started as a solid ARPG, Trinity Trigger quickly began to disappoint. Its charming world didn’t matter because I didn’t care about anyone in it. Its combat had a solid base but a lack of variety in its encounters made it bland. Worst of all, Trinity Trigger’s final third rushes towards an ending that felt unearned, with an awful final boss that highlights how poor the party AI is.
It never manages to reach the mechanical and stylistic heights of its inspiration, due to its ordinary storytelling, generic art direction, and a predictable gameplay loop, but overall it's a decent RPG with a good amount of content, some likable characters, and an engaging tactical weapons system.
Trinity Trigger has a passable plot, but not one that stands out among the many fantasy RPGs out there. The trope-filled story offers plenty of familiar beats, and the campaign is over before you know it. Trinity Trigger is only about 15 to 18 hours long, not an 80-plus hour journey like Xenoblade Chronicles. It’s a fun detour for anyone looking for a quick RPG to devour in a weekend, but you’ll probably want to wait for a sale.
Trinity Trigger isn’t a bad game, but it isn’t the best game either. Its strong points are its simple combat, loveable main cast, and charming graphics. However, it could use some work in the story and sound departments. I do hope the game’s development staff continues to stick with this world they created, as there are some interesting concepts, they just need to be expanded upon. I think newcomers and veteran action RPG players can find something to like about this game, just don’t come in with super high expectations. Due to the short playtime, I can’t recommend purchasing this game at the price of $49.99 (digitally). I suggest waiting for a sale before picking this one up, if you’re interested.
Trinity Trigger is an enjoyable action RPG that successfully calls back to classics like Trials of Mana. Switching between 8 customisable weapons, and the worldbuilding and narrative, are all wonderful concepts executed well. It's dragged down by inelegant systems, like item management, having to switch characters perhaps more than intended, and those awful barks. But if you're a fan of 90s RPGs, or if you want to see what they were like, Trinity Trigger is a decent place to start.
Trinity Trigger has many good qualities, with fun and accessible combat alongside an interesting story and fabulous pacing; however, these good aspects are viciously marred by foolish AI partners, obnoxious voice acting, mediocre music, and the lack of anything unique.
Its plot goes in one ear and out the other, its visuals are nothing to write home about, and its combat is more shallow than its highly customizable stats system implies, but it’s still an enjoyable enough action RPG at its core. Trinity Trigger fits the bill if you’re looking to turn your brain off and save the world for a jaunt, but don’t expect it to leave a lasting impact.
Trinity Trigger plays it as safely as possible with an all-star development team. It's a shame it didn't try harder to elevate the genre like the Y's franchise constantly does with every entry. Trinity Trigger isn't a bad game by any means. It has a decent story, and exploration and combat can be fun; it just doesn't do enough to be a memorable title in a crowded genre.
Despite the simplicity in several aspects, mainly visual and narrative, problems with the party AI and lack of personality, Trinity Trigger is a good tribute for fans of classic action JRPGs. The title is aimed at someone looking for a 3D experience similar to the gameplay of Secret of Mana, and is recommended with reservations for action JRPG fans who are open to a simple and casual adventure.
Review in Portuguese | Read full review
Trinity Trigger is an action RPG whose combat offers good malleability and a decent amount of content. Unfortunately, the generic narrative and the bad allies AI oare considerably negative factors for the experience and, together with some polishing details, leave the game short of what it could offer. Still, those who really like the genre will probably know how to appreciate the journey.
Review in Portuguese | Read full review
Trinity Trigger is a simple game with a simple goal: Recreate the feeling of classic 90s RPGs. It's simple, for better and for worse. Level design, presentation, and ambition mostly suffer. However, the simplicity makes the gameplay and story really satisfying in a familiar way. In such a way that feels like catching up with an old friend. It's familiar but some things are new and different. You get a rush of nostalgia and pure enjoyment during your journey through Trinitia.
Despite the involvement of exceptional artists, the star of Trinity Trigger does not shine as brightly as one would expect.
Review in Italian | Read full review
Although important names related to the genre of Japanese role-playing games have been involved in the project, Trinity Trigger proves to be an excessively simple title with wings clipped by its lack of ambition.
Review in Italian | Read full review
FuRyu can be quite hit or miss with their releases, and unfortunately I think Trinity Trigger is more a miss. That's not to say it isn't a worthwhile experience though, and I think its specific audience will enjoy what's on offer.
Trinity Trigger is a short RPG, visually beautiful, with a cool proposal, but it is not thrilling. It's a title that can be exciting at first, but it starts to get repetitive and doesn't do enough to keep it going until the end.
Review in Portuguese | Read full review