Destiny: The Taken King Reviews
Destiny: The Taken King takes what was a good foundational game, and enhances nearly everything about it, taking the great gunplay and environments, and adding more of the good, while negating the bad with system overhauls, new modes, and new ways to enjoy Destiny.
Bungie could have thrown in a bit more content given the price tag, but what's offered in The Taken King is definitely solid and certainly adds to the Destiny experience, making this a must-buy for fans of the game.
The Taken King isn't so much a Destiny expansion as a thorough reworking, building on the foundations laid by the version 2.0 update to make the endgame both more compelling and more accessible. The campaign itself is strong, varied and engaging, introducing a great new setting that should fuel quests and strikes for months to come. Come back Guardians, and bring your buddies with you - Bungie looks to have delivered the Destiny we've all been waiting for.
Destiny: The Taken King made me a believer. It is an enormous step in the right direction for Destiny, and improves upon Destiny in almost every regard.
The Taken King is not only a fun and rewarding experience unto itself, it is a great expansion for the Destiny universe and elevates the game in nearly every way.
Destiny: The Taken King successfully adds refreshing content to a game that has been growing stale over the past few months. Not only that, but just about every aspect of the game has been revitalized with the expansion and the 2.0 update. Depending on your view on grinding for gear after completing everything else, you should be able to get upwards of 30+ hours (per character) to complete all of the newly included quests before you reach that moment.
Perhaps the best that can be said about this expansion is that it's ultimately a step in the right direction for one of last year's most disappointing games and offers a glimmer of hope that Destiny might, within a few years time and a handful of updates, actually be a consistently great game rather than a pile up of both great and poor design decisions that frustrates just as often as it delights.
The Taken King resets Destiny for the better. It brings a lot more fun to the table while taming all the things people complained about up to this point in the game, well almost all.
Destiny takes the best parts of Halo and combines them with the worst parts of Borderlands.
Destiny: The Taken King may not have made this Bungie's best series yet but it's certainly changed it for the better while offering tons of new, fun things to shoot.
Destiny did not need all of its innumerable growing pains, and many of its scars will never fade and should rightly never be forgotten. But The Taken King is proof that it wasn't fruitless. This is the game we were excited for back in 2013, and that we were struggling to find over the past year. The Taken King is what Destiny should be and should have been all along.
The Taken King is a solid package offering several more hours of fun, engaging new gameplay.
Bungie has delivered a helluva final act to what's been a very surprising, highly purchasable rethink of this wayward franchise.
An essential update and a sensible improvement
Refined and balanced, a better offering than before
Destiny shows improvement with The Taken King, but there is still work to be done before it occupies a place in the canon of key games of this generation.
This is the first sign we've had that Destiny just might become the game many think it could be.
With impressive storytelling, tight controls, and a sense of purpose, The Taken King is not just an expansion, but a noteworthy improvement to the Destiny series as a whole.
Providing that the upcoming raid is strong and we see good support and content-rich expansion during Destiny's second year, we could see this MMO-shooter go from a game beloved by a dedicated core of fans to one that excites the mass market for years to come. It got this RPG fanatic invested in a shooter for the first time since Hexen, and it might just hook you, too.
Much of the late game still feels like a needlessly punishing grind as it embraces artificial difficulty before fun