Homefront: The Revolution Reviews
Homefront: The Revolution is a mediocre FPS that squanders an intriguing concept, but worst of all the game is not fun to play and overwrought with repetition.
There's no reason a story that imagines the United States seized by a foreign military power should be this uninteresting
Homefront: The Revolution feels like it's arriving a decade late and under-dressed, and although it reaches for the heights, it never approaches them.
As you can see from this review, video game journalism isn't all fun and games. Sometimes my job is to play bad games so you don't have to. Homefront: The Revolution is one of those games.
Homefront may look pretty, but it's a monotonous and confused slog.
Homefront's few smart concepts are crushed under the weight of constant glitches and other problems
Despite the negative press around it, I came to Homefront- The Revolution with an open mind and fully prepared to not let review bias affect my impressions. Unfortunately, it appears that the complaints were valid; the game is spectacularly broken in a way that very few games can get away with and offers very little redeeming features to justify playing through it.
Homefront: The Revolution is barely optimized enough, designed well enough, QA tested enough or balanced well-enough from a gameplay perspective to even be declared finished.
Jarring storylines, silent protagonists, and actual glitches that freeze the game.
This was probably the most heartbreaking game I ever had to review because I know this game went through so much developmental hell to get released and it really does feel like they tried, but sadly, the end product is just too broken to recommend
The quests in the last third of the game are definitely the pick of the lot, although it's paired with being the most technically poor.
Homefront: The Revolution started with troubled development and has obviously suffered greatly with changing teams, developers, and ultimately publishers throughout it's lifetime, an issue encountered by a great many games over the past few years. In amongst a largely broken and unoptimised game I was still able to find some fun, albeit it shortlived.
Homefront: The Revolution's development history is a troubled one, filled with financial issues, switching of studios, and team shake-ups. Considering this was a sequel already built on a faulty foundation, the signs did not bode well for this entry in the series. And indeed, the end product isn't a good one. The trouble with it is that it's not an entirely bad one either. For all the numerous faults, both on the creative and technical side, there's a good game hiding somewhere inside; a good game that simply can't overcome all the negatives weighing it down.
Homefront: The Revolution is ultimately plagued by far too many performance issues than should be considered acceptable. While the game shows promising flashes, it falls in the shadow of its predecessor by failing to create a memorable tale of an occupied America.
Homefront isn't really a terrible game, and if you're a diehard fan of Red Dawn or Far Cry, I'm sure you'll find something here for you.
Time waits for no man (or game in this case) although perhaps Dambusters wished it had stopped off for a ciggie break or two in the road to release. Homefront 2 isn't the finished article you see. NPCs walk into walls. Animations are janky. Everything's got an incomplete vibe, like Dambusters downed tools at lunch and disappeared down the pub for a not-so-swift pint. It's not beyond hope though, extensive patching could salvage a decent game out of this. My fear is that the damage is already well and truly done.
Homefront: The Revolution could have been something better with its weapon customization and unique environments, but it fails on the technical front.
I had high expectations from Homefront The Revolution but in the end Deep Silver and Dambuster Studios pushed out a half bake open world shooter that no one will care about in a week or two.
Despite its underlying ambitions and some redeeming qualities, Homefront: The Revolution is a revolution in name only, though it feels more like a domestic dispute than anything of that scale. Combining subpar storytelling and gameplay with a heap of performance issues, this revolution seems to come to an end before it ever begins.
Like its forebear or Van Sant's Psycho, The Revolution carries many interesting pieces inside of a rough, and unlikable, exterior. The weight that it wants to carry proves too heavy a load for what the game is able to do. Overwhelmed, the game collapses.