Mighty No. 9 Reviews

Mighty No. 9 is ranked in the 7th percentile of games scored on OpenCritic.
6.7 / 10.0
Jul 11, 2016

Mighty No. 9 struggles to capture the magic of the better Mega Man games, but offers a decent enough experience. The game's bad pacing and overall lack of polish warrants a single play through that will probably be soon forgotten. The game has loads of potential, but doesn't really live up to it.

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5 / 10
Jun 23, 2016

One of the most frustrating aspects of the level design is the game's liberal use of instant-kill environmental hazards. They appear frequently and in ways that trigger cheap and frustrating deaths

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7 / 10
Aug 12, 2016

The wait has been long, and while the game has it's fun moments, I'm left feeling it could have been soo much more. Hopefully, the team takes what they've learned with Mighty No. 9 and applies it to the sequel I hope they're working on.

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1 / 5
Jun 27, 2016

If you're a fan of the Mega Man series, then I recommend you check out this game when it's 5$ or less (and I'm very serious by the way). Otherwise, stay away and pretend it doesn't even exist.

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5.5 / 10.0
Jun 20, 2016

Look for this to become a cautionary tale for crowdfunded projects from now until the end of time. Sometimes a legacy of success isn't enough to guarantee quantifiable quality in the future. Caveat emptor, friends. This is not the spiritual successor you're looking for.

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Gamers Heroes
JJ David
Top Critic
7 / 10
Jun 25, 2016

Mighty No. 9 suffers from spreading a great idea too thin and thusly not allowing it to thrive in its own right. It was a promising first start but in order for this to be a future franchise I feel like more focus will be needed. At just over 7 hours of a campaign time, Mighty No. 9 is not a bad game by any means, and for $20 it is extremely worthwhile. It just isn't the great game we wanted and instead is a hopeful good game with promise. Here's hoping it gets a sequel.

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Renan Fontes
Top Critic
3 / 10
Jun 30, 2016

After years of delays and broken promises, Mighty No. 9 still manages to disappoint despite having the lowest of expectations. It controls, looks, and sounds worse than any Mega Man. Everything about Mighty Blunder 9 screams "amateur," with homage turning into borderline plagiarism most, if not all, of the time. Inafune and Comcept would have been better off canceling the project and refunding the Kickstarter; it would have saved them all the embarrassment of being attached to one of this decade's worst titles.

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6.5 / 10.0
Jul 7, 2016

Mighty No. 9 really tries to be an exceptional game like Mega Man but it is NOT. It is not a bad game and the player can enjoy this but as a game that is made by Mega Man developers, it doesn’t meet the expectation.

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7.8 / 10.0
Jun 27, 2016

However, this must be said. Although it truly is not quite as good, with Capcom letting Mega Man collect dust in his cryogenic pod until the year 21XX, this is definitely a serviceable replacement, especially at its affordable price-tag. With a few minor control issues you'll eventually overcome, it isn't mind blowing nor is it exceptionally special in its own right.

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Eric Zander
Top Critic
7.2 / 10.0
Jun 20, 2016

There was a lot of hype for Mighty No 9. which ended up fading away over its rough development time. The ending product was not what we anticipated - but it's still a fairly good game for a decent price. It's fault comes from not knowing exactly what it wants to be. It's difficulty is so wild that it could turn off many players - casuals and Mega Man veterans alike. Overall, I recommend fans of the genre to give Mighty Number 9 a shot.

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4 / 10.0
Jun 23, 2016

It genuinely upsets me, not as a critique, but as a fellow gamer that this game turned out the way it did.

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Unscored
Jun 30, 2016

Mighty No. 9 melds the old with the new, ends up with the worst of both

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6 / 10.0
Jun 20, 2016

Mighty No. 9 is a serviceable callback to the original Mega Man that is brought down by baffling design decisions and a strict adherence to mechanics that were phased out for a reason.

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5.5 / 10.0
Jun 22, 2016

This boring and bland game isn't the spiritual sequel to Mega Man we were hoping for. Mega Man is dead, long live Mega Man!

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4 / 10.0
Aug 3, 2016

It's a toughy but once you've repeated each level 50 times you'll get there...

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4 / 10.0
Jun 24, 2016

Mighty No. 9 is not a good video game. It's is loaded down with lots of cool ideas that it never fully explores, and frankly it feels unfinished, unpolished, and unplaytested. It has potential, but right now this game serves as a warning about the dangers of stretch goals and crowdfunding, and only the most die-hard Mega Man fans will find something worthwhile here. Everyone else is better off sticking with the Blue Bomber.

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2.8 / 5.0
Jun 22, 2016

Mighty No. 9 is a disappointment. As I went through the game, I saw all the things going wrong and began going through possible corrections in my head. It should have looked like the original prototype. The character designs and lighting were better there. The dialogue and story segments should have been more engaging and dynamic. The special abilities needed more heft. Some last minute polish could have fixed these framerate issues. That made me mad, because if I could see all of these issues that needed to be addressed, why couldn't the developers? With all of the delays this game has seen, why do these problems still exist? Mighty No. 9 isn't a terrible game, but it isn't a good one either. With an end result like this, I feel pity for every person who backed it.

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Ian Howarth
Top Critic
5 / 10
Jul 1, 2016

With the lack of tight controls, an honest challenge and the addition of a generic plot and characters we're left with a totally average action platforming game that promised the world.

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2.5 / 5.0
Jun 23, 2016

The phrase that best describes Keiji Inafune's infamous spiritual successor to the classic action-platforming franchise is "aggressively mediocre." In fact, Mighty No. 9 is such an average video game that reviewers could give future mediocre games a Mighty No. 9 out of ten and it would serve as a perfect indication of their quality.

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2.8 / 5.0
Aug 4, 2016

Mighty No. 9 is a game hamstrung by its own hubris. By choosing to rely upon archaic design decisions and outdated level design it fails to achieve the level of success so clearly desired by the developers. The passion behind the project is clear to see, even if one can't shake the feeling that a few too many shortcuts were taken in order to release on multiple platforms, but the legacy of the Mega Man series looms over the game and it's unable to pull itself out of its shadow. If Comcept hadn't so stubbornly adhered to the source of its inspiration and were willing to take more risks with the title then maybe it could have been something really special but at the moment it's let down by some baffling creative decisions.

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