Far Cry 4 Reviews
At its core, this is just a brilliant, well-designed shooter. The weapons feel great, there’s genuine opportunities for creativity, and it all takes place in a dynamic world where random tiger attacks are commonplace.
'Far Cry 4' doesn't change up the gameplay from 'Far Cry 3,' but it does present a fascinating new world full of places to explore and stories to uncover.
Far Cry 4 has weak characters, but its campaign, co-op, and competitive multiplayer feature incredibly fun freedom.
Far Cry 4 is well worth a visit, but it's more a backpacker's delight than a five-star island paradise.
Far Cry 3 remains the series' peak, but Far Cry 4 is a lovely-looking, accomplished offering that suffers from lacklustre writing and an odd lack of purpose.
The rich setting is fun to explore, but the familiar gameplay experience doesn't stray far from Far Cry 3
Like the terrain if depicts, Far Cry 4 travels both high and low, representing the good, the bad, and ugly of video games all at once. It's awesome and messy and dumb and fun and annoying and gross and beautiful.
From a very cynical perspective, Far Cry 4 is "more Far Cry," but it's delivered in such a sophisticated fashion that I can't really see how that's a negative. If each iteration is this smart and silly and beautiful and ridiculous, I don't see this series wearing out its welcome with me anytime soon.
Far Cry 4's open-world provides ludicrous moments and enough chaotic fun to make it worth your while.
A great sequel, if not a true next act, for Far Cry.
Despite having a lot of flaws, Far Cry 4 is a lot of fun. Ubisoft has set up a massive sandbox full of stuff to do, and though getting between things can be a bit of a hassle and not all of the activities are great, the core of the game – its gunplay – is exceptional.
Far Cry is a series still struggling with that balance, between offering you the freedom to do what you want while enforcing the limitations to make what you want meaningful. I think it's also only a game away from needing a gritty, Bond-style reboot back to its Far Cry 2 roots.
Far Cry 4 is the latest illustration that the best open worlds are those designed to function as playgrounds — where goals can be pursued even when impulsiveness thrives. While it received a good deal of help from a rock-solid foundation that is Far Cry 3, this sequel introduces more than enough new features that both games should be regarded as companion pieces to each other.
Great story with more of the same open-world. Visit Kyrat and you won't regret it.
Evolution rather than revolution, and better for it, Far Cry 4 is the best the series has to offer.
In taking players high into the mountains, Far Cry 4 often reaches even higher and very nearly touches the skies above it — it's only in a few areas that its ambition slightly avoids its grasp. Despite its weaker aspects in story and characters, it keeps players coming back to Kyrat.
The story isn't always fantastic, but when it hits the mark (read: when Pagan Min shows up), it can be absolutely wonderful. In this game, there's tons to do, and you'll really enjoy doing all of it, particularly if you're riding an elephant as you go.
Far Cry 4 will enchant you with its lush forests, scenic vistas, and hostile wildlife but it's the mission and combat variety that will keep you exploring. You're bound to have a few gameplay oddities manifest themselves as Kyrat is a complex, open-world with many moving parts, but load times are rather pleasant and the textures and lighting are impressive. It doesn't take a lot of risks with the Far Cry formula, but once we enlisted we couldn't rest until the people of Kyrat were free of tyranny, and all the icons on the map were checked off.
Although the stealth missions can be annoying--as is the fact that cut scenes can't be skipped and how there's only one save slot for the campaign--I can see myself returning to Kyrat despite its faults. There's so much to explore, and the world has so much detail that it's hard not to be drawn back.
Far Cry 4's lavish environment and solid shooting mechanics are stifled by a mediocre story-world that's a hair too serious and an iterative design that's a bit too obvious.