Even though I don't see myself replaying Nova-111 for full completion any time soon, I liked what was here. It has a sharp look, some chuckle-silently-in-my-head comedy, and gameplay unlike anything else I have experienced. It forced me to think in a totally new way, which is increasingly uncommon with most established genres.
Nova-111 should definitely be played by those who enjoy games with unusual and interesting concepts. Despite a few flaws, it remains a great game, featuring some superb moments and while the first few levels are a slow burn, the pace soon becomes manic. I'm personally very excited to see what Funktronic Labs create in the future.
A unique blend of action and puzzle-solving that knows when to poke fun at itself.
It certainly is a solid game – albeit a short one at 3 levels – with a more deliberate, rather than twitchy, pace that will appeal to a certain slice of the gamer spectrum. For others the boredom may set in very quickly.
Nova-111 is a nice departure from the usual sci-fi side scrolling games that we are used to. By making it a turn based puzzle game, Funktronic Labs have made something that stands out a little. With its simple design and helpful tutorials, Nova-111 is easy to get in to, but don't be too surprised if the game doesn't hold your attention for too long.
Nova-111 is an enjoyable turn-based adventure game that manages to impress with its refreshing controls and charming art style. Though it does have some flaws, such as a lacklustre auto-save feature and a cumbersome amount of abilities, you'll be hard pressed to find a weirder and more brilliant tribute to the men and women who changed the world through science.
Nova 111 is an interesting and original strategy game that makes use of stunning visuals and a very precise gameplay mechanics. It could only gain from a more practical save feature that would reduce the amount of times players will be forced to repeat the same levels over and over.
Review in Portuguese | Read full review
Nova-111 is a humorous and quirky quest that rivals the sheer charm presented in the PixelJunk games. It's not the most varied adventure, but it's fun nonetheless, and it makes a great portable companion if you go with the Vita version.
Overall, Nova-111 is a lot of fun for its smart mix of familiar gameplay elements. Discovering the weirdness of space has never been cooler.
Obviously, if you really like testing yourself with puzzles such as those found in this game, you might not even mind the length of the levels. I did, but that didn't stop me from appreciating the premise, which can be summarized as a witty sci-fi puzzle game that combines real-time with turn-based strategies. It achieves that blend well with a huge amount of mechanics and with the very entertaining commentary of Dr. Science accompanying you on your whole adventure.
Nova-111 is a clever, albeit brief puzzle adventure romp, featuring an intelligent fusion of setting and gameplay elements. The phase-shift and time manipulation have been done before, but Nova-111 wraps it all together in a charming and humorous package that should provide you with an evening or two of decent entertainment.
There is fun to be had if you're after a tiny challenge during a coffee break, or you're playing on your Playstation Vita in short bursts, but otherwise Nova-111 is a fairly forgettable title - and that's a real shame.
It's worth enduring because what's most impressive about the game is how different it really is. Plenty of puzzles or action games make great use of genre tropes that already exist, honing their own specific play-styles, but Nova-111 wants to skip all that and teach its players new ways to think about time and turns.
NOVA-111 scratches a very particular itch that I didn't realize needed scratching.
Quite frequently in the industry, certain elements turn out to be far more important than all other ones combined. In the case of Nova-111, that certain aspect that more weight should definitely be given to is the level design, which is, unfortunately, downright disappointing for what is, otherwise, a fine piece of software, and that because it doesn't let the innovative turn-based-meets-real-time gameplay really shine.