FBC: Firebreak Reviews
A bold approach to the concept of work marks this game out as a singular enterprise.
Though the idea of FBC: Firebreak has some potential that may reveal itself with later updates, shallow teamwork and repetitive missions fail to impress in its probationary period. It’s a gig built on incentives, promising players that things will get better the harder they work. Maybe they will for the most dedicated company men, but I imagine many workers will hand in their two weeks before getting to that point.
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So yeah, FBC: Firebreak is just fine. If you're looking for something mindless to play with some friends one weekend, this'll get the job done.
In an era where everyone's chasing the next big thing in multiplayer, FBC: Firebreak dares to be weird, borderline, and at times deliberately off-putting. It's a game that doesn't demand your daily grind, doesn't punish you for skipping a week, and doesn't crave your undivided loyalty. And maybe that's exactly why it ends up having something to say. Maybe not much - but it says it with a style that sticks. If you've got two friends and a few hours to spare for some paranormal chaos, with zero expectations for emotional depth or narrative weight, FBC: Firebreak is well worth the price of admission.
Review in Italian | Read full review
The mysterious worldbuilding of Control and Remedy’s signature presentation still shine through. However, repetitive mission structures, sluggish progression, and a steep early-game barrier make this surreal stage feel less captivating. While the fresh gimmicks and cooperative elements offer clear appeal, the game needs both stronger early engagement and more lasting motivation to truly stand out.
Review in Korean | Read full review
FBC: Firebreak's madcap mission conceits are delightfully silly, but balancing issues and limited replay value hinder the fun.
FBC: Firebreak is a big swing for Remedy Entertainment that's definitely worthy of a few cheers.
Firebreak is neat, but it will only take a night or two to see everything it has to offer. There’s not quite enough here to justify the cost, especially when my other games have limited-time events, and I’d just so hate to miss out.
Being forced to stand stock still and stare at that horrible traffic light longing it to turn green is wonderfully tense.
Remedy's co-op FPS is a fun Control spin-off when everything goes right, though such circumstances can prove elusive early on.
Although most of its rewarding features add variability to custom loadouts, there's not much else here that, unfortunately, makes it worth spending an effort on. I'd much rather see a sizable number of differences in the job variety, missions, and power fantasy elements that actually heighten the sense of being an FBC operative who's exterminating the evil corruption of the Hiss.
FBC Firebreak is a multiplayer game with good ideas and a great setting that brings back the Control universe. Despite some inaccuracies and the possibility of more content, what it offers brings a touch of freshness to the co-op genre with friends. It's not crazy, but it's not your typical first-person shooter either, thankfully.
Review in Spanish | Read full review
FBC: Firebreak is an impressive multiplayer take on the Control universe. Each Job is cleverly designed to make the most of the game’s various playstyles, while also enjoying a steep amount of replayability thanks to Job customization. It’s a multiplayer game that can give you chill, casual vibes and intense, challenging gameplay; it’s all about what you want to get out of it.
It's not entirely clear what Remedy Entertainment was hoping for when they decided to take on a project that literally contradicts their formula of story adventures. FBC: Firebreak simply has nothing to praise.
Review in Russian | Read full review
An unusually weak venture for Remedy
FBC: Firebreak is a cooperative spin-off that seems intriguing on paper but unfortunately lacks substantial content. With only five missions-rather simplistic ones at that-unremarkable classes, a limited variety of enemies, and uninspired weapons, the investment of time and money may not be justified. On top of that, the artificially slow progression system is reminiscent of the worst live-service practices. It might have some appeal if played with a close-knit group of friends, but engagement risks being short-lived.
Review in Italian | Read full review
FBC: Firebreak stings a little, because it has so much of what we're looking for in a co-op shooter. It's got the killer world and aesthetic, it's got quirky powers and role based kits, it's got tight first-person gameplay, and doesn't require you to grind things out for dozens of hours. However, despite all of that, Firebreak's just fine, and ironically lacks the fire that we expect from Remedy's output. It's a fun, casual time, but you'll play it, you'll finish it, and before long you'll forget about it and wish you had been playing Control 2 instead.
The more Hiss there are on screen at one time, the less terrifying they feel, and the game becomes generic, less of a cooperative shooter and more like one of those idle mobile games where you just stand your ground, hope your equipment is upgraded enough, and fire into a horde of charging monsters.
FBC: Firebreak is an apparent attempt by the studio to try something new, and misses the mark. In a world where games like Left 4 Dead exist, it's hard to justify a reason to play this game. The gameplay loop is less than ideal, and the same can be said about the gunplay, which is a core feature. Many major story beats can easily be missed, and it's a shame.