Yasha: Legends of the Demon Blade Reviews
Yasha: Legends of the Demon Blade can be fun for a bit, but with repetitive levels and a flimsy story, it doesn’t stay that way for long.
Yasha: Legends of the Demon Blade is a fairly standard and simple roguelike game with nice graphics and a combat system that can be frustrating with its linearity and lack of variability.
Review in Russian | Read full review
Once the initial enthusiasm for the dual wielding weapon and the three warriors has waned, run after run the flaws of Yasha: Legends of the Demon Blade become more and more evident and allow excessive repetitiveness to take over.
Review in Italian | Read full review
Yasha: Legends of the Demon Blade offers great visuals and slick combat that will initially appeal to fans of roguelites and action RPGs. But unless you're into the slow grind of repetitive battles, you'll likely sheath this blade earlier than expected.
At its best, Yasha's synergistic possibilities with various weapon abilities bring about intriguing bouts of experimentation - yet it isn't quite enough to rectify the mind-numbingly repetitiveness that plagues the entire game from top to bottom.
Among so many roguelites released in recent years, Yasha: Legends of the Demon Blade ends up being just another one in the crowd. Its visuals and, mainly, its fun gameplay are the highlights, but not enough to make it a memorable game. Repetition, which is usually an ally of the genre, acts as a villain here, wearing down the experience and making the game recommended only for big roguelite fans.
Review in Portuguese | Read full review
Fun Japanese-style fantasy roguelite RPG set in the Edo period
The combat of Yasha: Legends of the Demon Blade is enjoyable enough, and it's great that there are three unique playable characters, each with a range of weapons to unlock. A lack of variety when it comes to stages and enemies really hurts the game's longevity, though, as the story at the heart of this adventure isn't enough to carry it.
Yasha: Legends of the Demon Blade is, at best, an incredibly average roguelite. It works, but fumbles its story, gameplay, and meta progression. Even if you prefer the Japanese setting over Greek mythology, there’s just nothing here that Hades (or even Hades 2 in Early Access) doesn’t do far better.
As a pleasant distraction, Yasha: Legends of the Demon Blade fits the bill with challenging boss fights and three characters that feel different enough to play as. While the slow progression and plain dialogue mean that you really need to enjoy the combat to see this roguelite through to the end, fans of quick-paced, action-focused games where you'll need to start over again and again may find a more satisfying experience here. There wasn't quite enough nuance or uniqueness to keep me coming back for more Legends of the Demon Blade, but I had a good time with what I played.
If you enjoy fast-paced action then you'll find a lot to love about Yasha: Legends of the Demon Blade even with its repetitive campaign. 👹
Yasha: Legends of the Demon Blade is a captivating visual experience, with an immersive soundtrack and good combat ideas. However, structural repetition and limited variety between runs prevent the game from reaching its full potential. Recommended especially for those who value art and style, but perhaps less suitable for those looking for mechanical innovation in roguelites.
Review in Portuguese | Read full review
Yasha: Legends of the Demon Blade is a competent roguelike, capable of serving as a good gateway for curious players and a good distraction for fans of the genre. Although it misses many good opportunities, the title does enough to deliver what it sets out to do and give us a few good hours of fun.
Review in Portuguese | Read full review
You can get between 15 and 30 hours of playtime if you don’t mind the repetition and constant grinding, but I don’t see the average gamer doing more than one run and for $30 it’s a bit on the expensive side.
The action-roguelike game Yasha: Legends of the Demon Blade is fun and satisfying. The combat moves quickly and smoothly, and the mechanics and character abilities are fun to use. The story is deep and emotionally compelling, and each main character has a unique journey.
The story overall is compelling (all three of them), and I like the way you progress and level up as each character, but that repetitiveness in battles is what hinders it from being great.
Although Taiwan has established itself as a relevant creative hub in the Asian gaming industry, Yasha: Legends of the Demon Blade seems to be failing to keep up with this evolution. With its repetitive structures, lack of gameplay diversity and abscence of difficulty, the game seems to be a product that corroborates the mistaken view that the most prejudiced players have of this market rather than actually doing justice to its current state of development. It's a superficial attempt to jump on the Hades bandwagon, as if the audience were not capable of discerning the quality of this derivative production in relation to that of the source material.
Review in Portuguese | Read full review
Yasha: Legends of the Demon Blade proves to be a missed opportunity. The inspiration from Hades is palpable, but suffocating repetition and a banal plot, filled with bland characters and predictable dialogue, undermine its potential. The lack of arena variety, linear progression, and an ever-same final boss make the experience too monotonous and predictable, tending to fizzle out after a few hours.
Review in Italian | Read full review
Yasha: Legends of the Demon Blade is a visually striking and mechanically competent roguelike that doesn’t quite break new ground. The anime art is strong, the action is satisfying, and the parry system adds some welcome depth, but the lack of true weapon diversity and limited character interactions hold it back. If you’re looking for something to play after finishing Hades for the umpteenth time, Yasha is a fine distraction. But much like a forged copy of a legendary blade, it’s sharp, stylish — and ultimately a little hollow.
I think I really enjoyed Yasha: Legends of the Demon Blade because I didn’t spend a lot of time chasing the next Hades clone after the success of the progenitor. There have been attempts, but I missed them, and I didn’t get into the sequel early access yet. So something that reminds me that isometric, fast paced, incrementally improving titles are fun as hell is important, and Yasha hits those notes with aplomb.