RoadCraft Reviews
RoadCraft successfully reimagines the MudRunner formula, for the most part. Instead of just transporting cargo, we now focus on restoring devastated locations, watching their transformation in real time. While some old frustrating mechanics have been replaced with new ones tied to convoys, there's hope that these can be relatively quickly addressed with patches.
Review in Russian | Read full review
While rich in content and simulation tools, the experience is hampered by clunky controls, slow progression, and an unfriendly interface. These issues make it difficult to enjoy, even for dedicated fans of the genre.
Review in Arabic | Read full review
Some small issues add up to be a huge problem for RoadCraft, issues that could easily ruin the gameplay rhythm and sense of immersion. However, the game can still be considered a great step towards creating and developing new titles in this genre, and it deserves to be praised and considered worth at least a few hours of experience.
Review in Persian | Read full review
RoadCraft is a deeply immersive driving sim that combines realistic vehicle physics with strategic infrastructure management. While its slow pace and complex mechanics may not suit everyone, those who stick with it will find a uniquely rewarding experience.
Review in Persian | Read full review
RoadCraft is a high-quality simulator focused on road construction. Its wide variety of levels and machinery—along with the fun of controlling them—and of course, the environmental and mechanical challenges involved in operating the vehicles and completing tasks, all come together to make it a standout simulator. Despite some technical issues and a clunky user interface, I definitely recommend it to fans of this genre.
Review in Persian | Read full review
Roadcraft is surprisingly deep and well-made. While different from MudRunner or SnowRunner, it can still appeal to their fans as well as newcomers interested in construction and heavy machinery. The dynamic mud system remains fun, and the visuals and technical scenarios impress. Some tasks do get repetitive over time, and a bit more automation could help'but overall, it's a solid construction sim in tough terrain.
Review in Slovak | Read full review
RoadCraft celebrates construction in a way I’ve never seen before in a video game. It shines a light on the frankly ridiculous amount of work that goes into the process, offering a fresh and grounded perspective. If you’ve been put off by the traversal-heavy aspects of previous games, RoadCraft still includes that, but its larger focus is clearly on operating heavy machinery and vehicles.
Roadcraft perfectly describes the rough everyday life of a construction worker in rugged landscapes.
Review in Finnish | Read full review
RoadCraft breaks new and exciting ground within the Mudrunner series: instead of purely transport missions, the focus is now on building infrastructure – a refreshing conceptual shift that adds new depth to the genre. The idea of battling your way through undeveloped terrain with heavy equipment, building roads, and actively shaping the world is undoubtedly appealing. This is supported by an atmospheric game world with impressive natural scenery, dynamic weather, and a subtle feeling of loneliness that fits perfectly with the slow-paced gaming experience. The integration of a light storyline is also successful. It doesn't interfere, but motivates with small narrative impulses that give progress a personal touch. Technically, RoadCraft impresses with stylish lighting design, successful terraforming, and a large fleet of vehicles that offers the right tool for every task. But despite all these strengths, there are still some weaknesses: the controls seem overloaded and confusing, the AI is often unreliable, and basic functions such as lighting control and fuel management are still missing. Particularly annoying are long AI journeys, which end in frustration rather than a sense of achievement due to inaccurate route finding. Performance issues on powerful systems also raise questions, especially since modern technologies such as DLSS offer little relief. However, those who are willing to put up with these rough edges and have patience will discover that RoadCraft offers a rewarding gaming experience that aims to do more than just send trucks through mud. The vision behind the game is strong – it just needs some refinement in terms of implementation. If developer Saber Interactive follows up with updates in the future, RoadCraft could become a real insider tip for simulation fans and genre lovers in the long term.
Review in German | Read full review
Overall, RoadCraft is without a doubt one of the more solid sim games to be released simply because of how detailed it is. With limitless options of paths to the end goal, there’s endless replayability, and all you need is a little creativity.
RoadCraft trades SnowRunner's survival mechanics for pure construction chaos, letting you rebuild disaster zones with 40+ heavy machines. It's a slow-burn puzzle game disguised as a truck sim, where patience pays off but technical issues can break the zen. Perfect for heavy machinery enthusiasts who don't mind getting their virtual hands dirty.
RoadCraft won't please everyone. It's slow, methodical and sometimes temperamental. However, for those who like demanding simulation experiences, with a real learning curve and gratification at every step, it's a work in progress well worth the detour. Despite its technical shortcomings and some questionable parameter choices, the game rests on a solid foundation, thought through with seriousness and passion. Clearly, this time we have a worthy successor to SnowRunner.
Review in French | Read full review
Roadcraft is at its best when careful use of several different vehicles has big effects on these beautiful, dynamic environments. On the early map “Sunken”, this comes when – after a sequence of tasks are completed – two flooded quarries are drained using new pumps the player has installed. As the water drains away, a new landscape is revealed, along with valuable items that can be sold for profit and the tantalising promise of new challenges ahead. If Saber can deliver these moments consistently, Roadcraft could be a valued fixture of the sim landscape for years to come.
RoadCraft feels like the culmination of Saber Interactive's previous works - a complex and rewarding simulator for a very specific niche.
RoadCraft has updates ahead of it, including some kind of “hard” mode. I look forward to seeing it evolve because there are aspects I enjoy, and heck, if I ever went back to SnowRunner, I’d miss the ability to manipulate the terrain greatly. But as it stands, RoadCraft doesn’t feel right. At best, it feels more like a toy and less like a game. At worst, it just feels like busy work.
Roadcraft is a highly engaging and relaxing game. Saber Interactive has done it again, delivering a title with plenty of content already, while also serving as a solid foundation for their signature support with new seasons and ideas.
Review in Polish | Read full review
Roadcraft takes the same formula as the Mud/Snowrunner titles and makes things slightly different. It’s hard to tell you how many hours are in this one, as there are eight different maps and campaigns. I didn’t manage to see everything on offer, but it took me almost 20 hours to see everything on the first map. Based on how skilled you are at the delicate moments this game has to offer, you have the potential for tens, if not hundreds, of hours of gameplay. The online co-op aspect of introducing friends or even randoms into the mix brings longevity and replayability to the table. I didn’t like the fact that you can’t refuel, take damage and load certain resources like sand. But this may be more accessible and appealing to some of the more casual crowd. The hardcore lovers of the previous games may dislike this as well, but I feel that we have to remember this is a game that looks to stand alone in its experience. Either way, it is a fantastic game with loads to do, see and become frustratingly addicted to, with or without your friends.
RoadCraft is not just SnowRunner with cranes. It’s a smart reimagining of what off-road sims can be. By making construction the core focus, it opens up a creative, rewarding, and satisfying gameplay loop that plays like PowerWash Simulator meets SimCity—with the physics muscle of Saber’s prior work. It’s a meditative, methodical experience that shines brightest in co-op but holds up solo, too. And while it stumbles in a few areas—namely UI and AI—its foundation is rock solid.
RoadCraft delivers a satisfying simulation experience, combining problem-solving with an impressive variety of heavy machinery. Though it has a clunky UI and repetitive missions, its engaging gameplay makes RoadCraft a really enjoyable experience, especially when you pair it with the multiplayer support.
RoadCraft carves out its niche with well-executed simulation mechanics, particularly in physics and environmental interactions, making it the closest thing to childhood construction games. It's perfect for players seeking a meditative and precise experience, rewarding methodical reconstruction and embracing a slow, deliberate progression. However, some interactions feel clunky, and the transport AI could be smoother. Despite these flaws, multiplayer greatly enhances the experience, making RoadCraft an excellent choice for fans of Saber’s other simulation games.
Review in Italian | Read full review