Summary: Alien: Isolation is a near-perfect recreation of Ridley Scott's original sci-fi horror film in video game form. Many critics agree it's genuine scares and heart-pounding gameplay are well worth purchasing the game for
Top Critic Average
It's taken over two decades, but Creative Assembly has cracked the code for what makes a great Alien game.
Whether you act upon fight or flight, the restrictions imposed on the moment-to-moment gameplay never fail to make sneaking or making a scene filled with excitable tension. While some design choices, a lack of diverse objectives, minor issues with the controls, and passable characters will contribute to varying bouts of boredom, it's more than worth to see Amanda through to aurally and visually absorb every second of the distinct retro-futurism that Creative Assembly perfectly replicates and improves upon.
Alien: Isolation has the makings of the game the franchise deserves and shows us why that would be so amazing, if only we can find a way to blow the troublesome bits out the airlock.
There have been many games based on the Alien series over the years, but Alien: Isolation is the first that truly does justice to the original movie.
By the time I reached the end of my sojourn on Sevastopol, I'd been beaten, bruised, shot, electrocuted, bitten, and burned. I'd gone into the heart of the alien nest and into the icy black vacuum of space. I'd jumped in terror at sounds coming from all sides, and forced myself to continue when all hope was lost. But I fought through it all, dammit, and came out on the other side a changed woman.
There is a lot to discover with Alien: Isolation and for fans of both the franchise and the genre you cannot go far wrong with this title. The story if well written and the game oozes atmosphere whilst wrapping it all up with game mechanics that work exceptionally well.
At the centre of the debate will be one of the finest entries in the Alien canon in any medium, and one of the finest horror experiences in ours.
I think what works against the game more than anything is a simple matter of time. Alien is a sparse movie, carefully crafted to show us as little of the alien as possible, both to hide the alien costume and as a way to keep us in suspense. By the end of the game, you've spent more time looking at the alien than every character in the movies (I'm including Aliens 3, Resurrection, and Prometheus here) combined and somehow come away intact.
Is any of this scary? Often, yes, insofar as I remained terrified of being killed and forced to replay the 30 minutes since the last save point. Mostly, it's just annoying.