Diablo IV: Lord of Hatred Reviews
One of the high points of the Diablo series in terms of story and presentation. There are also some solid improvements to the gameplay and endgame, but at times it tries a bit too hard to be “Diablo III”, sacrificing its own identity in the process. It’s time for it to fully embrace and define its own identity.
Review in Turkish | Read full review
While not the content powerhouse some may have expected in terms of landmass, Diablo 4 is such a massive game that finally giving player creativity free reign via loot refinement systems makes it well worth playing.
Lord of Hatred gives Diablo 4 an extremely satisfying conclusion, excellent changes to build crafting, and an endgame that could potentially go the distance.
Lord of Hatred brings a campaign packed with thrills and a systems refresh that revolutionizes the loot chase.
Bright skies, calm waters, and a version of Sanctuary that hasn’t collapsed yet. So when it inevitably does, when Mephisto tightens his grip, and everything starts to crumble, it lands with more weight than it otherwise would.
Lord of Hatred is a good, meaty expansion. But I find it striking that I enjoyed playing the Paladin through the otherwise unremarkable season 11 more than playing the Warlock through Lord of Hatred's campaign.
Lord of Hatred accomplishes the near-impossible task of delivering a game-changing expansion that fundamentally improves on the core of Diablo 4, and a weighty narrative conclusion that so brilliantly balances spectacle with emotional heft. Essential for any fan of ARPGs.
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Review in Spanish | Read full review
Diablo 4: Lord of Hatred provides a thrilling conclusion to the Age of Hatred arc and bolsters its endgame content with some very welcome additions.
Impressions of Diablo IV: Lord of Hatred are almost entirely positive. If you've been waiting a long time for Blizzard to finally get its action RPG right, that moment has arrived.
Review in Russian | Read full review
Diablo IV’s dopamine-infused gameplay struggles to carry the weight of new systems stacked on top of old content, and it’s disappointing to see basic improvements being passed off as major expansion features. Lord of Hatred’s features are welcome from a quality-of-life perspective, but as an expansion it leaves much to be desired.
As with all expansions, playing the base game’s campaign first is recommended, but it’s also possible to jump almost directly into Lord of Hatred and enjoy the new classes. For anyone invested in the continuing saga of Lilith and Mephisto, Lord of Hatred is a rewarding new chapter.
Lord of Hatred doesn't revolutionize Diablo IV, it just brings order. The endgame is less rambling thanks to War Plans, while the various game systems benefit from other new features and a renewed depth. There are some less convincing aspects, but overall it's a step in the right direction.
Review in Italian | Read full review
Considering how frustrating and depressing it can be to engage with something under the Microsoft/Activision/Blizzard banner these days, it’s nice to have something that speaks to struggling against powerful, hateful forces and the motivations behind that fight, rather than just being a fun distraction. I appreciate the opportunity of being encouraged to think.
We recommend it without hesitation only to the most ardent fans of the series—those who have been with the game since launch and who will find in these new mechanics the fuel for hundreds more hours in the bowels of Sanctuary.
Review in Italian | Read full review
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Review in German | Read full review
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Review in French | Read full review
Diablo 4 Lord of Hatred feels, in many ways, like the end. With evil seemingly vanquished for now, a reworked endgame that really does have everything you need, and eight unique, exciting classes, I'm not sure where Blizzard goes from here. It does, however, serve as a climatic end to a saga of strife and woe, and while its narrative didn't quite hit the spot for me, I can't wait to explore more of what Skovos has to offer.
Diablo IV: Lord of Hatred tries to make the game better in all the right places. The story hits harder, the new systems give you more freedom to play your way, and everything feels more purposeful. The systems may be getting a little too complex now, and there is still some recycled content, but if you’ve been a Diablo fan so far, this may be the expansion that pulls you back into the game again.
Returning characters may find some appreciation from long-time fans, but Lord of Hatred is just another tired, safe addition to Diablo 4 that fails to really excite.
