LumenTale: Memories of Trey Reviews
But there are so many glaring flaws in how it's constructed that, if I wasn't reviewing this game, those would have been enough for me to exit out right then and there. I could easily see a sequel or similar title by this developer being one of my favorite games, but with all the issues this ended up being a rough experience. I'm going to keep trying to play more of this, and since I didn't come close to an ending I don't feel like I can honestly give this a score, but I feel like this game is constantly pushing back at me getting to that point.
Lumentale: Memories of Trey is a wonderful blend of the fresh and the familiar that offers a fully fleshed-out experience on both the RPG and the creature-collector fronts. I think it is a game that will appeal to and satisfy new, returning, and veteran players of the genre, which is a feat unto itself. With stellar visuals, an excellent soundtrack, loads of content, and a nearly flawless combat system, this is a game you want to have in your collection. With a few tweaks, I firmly believe that Lumentale: Memories of Trey has the potential to become one of the best, like only a few have ever been!
If you’re at all ready for a new monster tamer game to take the scene by storm, here you go. The Animon are adorable, the characters look great and the story has a lot of intrigue.
While yet another take on the monster training subgenre, it does manage to differentiate itself, even if not clearly exceeding its peers
LumenTale: Memories of Trey is among the best creature collector games we've gotten in years. That doesn't stop the game from feeling like it's collapsing under the pressure of just how different it's trying to be.
LumenTale is proof that being passionate about a series of videogames does not mean that you have to blindly follow in its footsteps: the combat system is able to cleverly mix elements from both Pokémon and Final Fantasy, while genuinely feeling like its own thing. What more could you ask for?
Review in Italian | Read full review
Far more than a cheap imitation, LumenTale: Memories of Trey lives up to its influences, delivering an adventure worthy of being in the collection of any fan of monster-catching games. The fact that not even its current technical problems prevent its recommendation is proof that Beehive Studios has managed to create something truly special since its Kickstarter campaign.
Review in Portuguese | Read full review
But holistically, with my very specific experience, it’s a solid unplayable out of 10. What good is a world if it can’t be explored?
LumenTale: Memories of Trey features a beautiful world filled with memorable creatures and stands among the best Pokémon-inspired games released in recent years. Rather than simply copying the formula, it brings its own identity to the genre through strong world-building, diverse environments, and a setting that genuinely feels alive. The combat mechanics are satisfying and strategically engaging, although some additional balancing across certain Animon would benefit the experience in the long run. For players eagerly waiting for the next Pokémon adventure, LumenTale: Memories of Trey is an easy recommendation thanks to its excellent creature design, stylish visuals, rewarding combat, and enjoyable narrative.
Lumentale: Memories of Trey is a very good surprise. Of course, production by Beehive Studios will not escape comparisons with the famous Pokémon license. There is capture and monster fighting. But he frees himself remarkably from his inspirations to offer a much more demanding experience, whether in confrontations (there is an “Easy Mode” if not) or in exploration that is teeming with good ideas. What a pleasure to discover a video game with body and heart.
Review in French | Read full review
Lumentale: Memories of Trey is an entertaining monster-collecting game with an interesting world, a strong art style, and Animon designs that immediately catch the eye, but at times the game feels more cumbersome than necessary.
Review in Dutch | Read full review
The creature-collecting RPG *LumenTale: Memories of Trey* brings back memories of the feeling of playing earlier creature-collecting games. The combat system seems more complex than necessary, but it works well for the most part—even when it comes to attack points and 4-on-4 battles. The Holoken offers a few interesting ways to interact. However, Trey’s journey is quite uneven when it comes to the tasks leading up to a boss battle. The fact that I experienced the biggest highlight right at the beginning makes the rest suffer even more. Additionally, an important puzzle didn’t work at another promising point. Furthermore, there is a lack of detailed explanations at times. All in all, the highlights aren’t quite enough to completely overlook the low points.
Review in German | Read full review
Beehive Studios has built one of the most tactically interesting creature-collectors in years, with a shared SP system that makes every team decision matter and a world bursting with visual personality. It's just a shame the story holds its best cards until the final stretch, and that a couple of clunky systems — Holoken Powers, mandatory crafting — get in the way of an otherwise memorable adventure.
Review in Spanish | Read full review
I'm a big fan of monster raising games and have been playing them for most of my life, and LumenTale has quickly become one of my absolute favorites. The visual style is unique, the monster designs are cute, and I enjoyed the game's story quite a bit. The only thing I'd like to see added is a way to speed up the animations in battles if I'm farming for experience or attack upgrade materials, but that's an incredibly minor thing that's pretty well offset by the fact that a pre-emptive attack can net you an instant win if your team is strong enough.
