Control Resonant Reviews
You get in for the combat, but you stay for the feelings. The story is super rich with moments of pure emotion, and the new weird features of the Remedy-verse are something special.
Review in Italian | Read full review
Remedy Entertainment has created another absolute triumph with Control Resonant. By transporting their paranatural madness into a mind-bending, gravity-defying New York and delivering a razor-sharp brawler combat system, they have exceeded expectations on every front. Minor performance hiccups aside, this is an astonishing achievement and another definitive masterpiece from one of the most creative studios in gaming.
f you enjoyed CONTROL, absolutely. CONTROL Resonant successfully expands the original game’s world while giving Dylan his own identity, combat style and story.
Even with [...] boss fights that feel normal by Remedy's standards and its other foibles, it doesn't change the fact that CONTROL Resonant is doing its prequel incredibly proud. Kudos to the devs for breaking tradition and getting out of their comfort zone, taking chances and winning big with a helluva paranormal metroidvania title with a clear emphasis on combo-heavy melee-style action.
I couldn’t recommend Control: Resonant enough, especially to those coming off either Alan Wake 2 or Control. This sequel captures Remedy’s unique specialty in the video game space, as there’s no other studio that can deliver a sci-fi world like Control.
CONTROL Resonant was an excellent game in my opinion. There wasn’t really anything I can complain about, but I don’t feel like it’s perfect, so I would hesitate to give it a 10/10, but know that I did contemplate the idea.
Control Resonant is unmistakably a Remedy game - bizarre, ambitious, at times frustrating and often inventive.
Control Resonant has moved to an open world set in Manhattan, featuring dynamic combat and highly original exploration mechanics. However, this new title from Remedy is hampered by an outdated design structure, suffering greatly from pacing issues, tedious puzzles and repetitive enemies. An uneven sequel.
Review in Portuguese | Read full review
A welcome return to Remedy's magnificent hellscapes-with too many hours of middling combat.
Control Resonant is a more action-RPG oriented follow-up to Control, but in leaving the Oldest House it also leaves behind some of what gave the original its magic.
Even when combat's sharp edge eventually dulls, Control Resonant is a great addition to the Remedyverse. While its story follows a more standard framework, its gravitational pull is in the inventive world built around it and the humanization that grounds the paranatural intrigue.
Control Resonant is Remedy’s take on a semi-open-world character-action game, and that might sound like an experience you’ve had before, but at the transdimensional intersection of its impeccable combat design and the studio’s signature strangeness stands something unforgettably unique.
Control Resonant is a beautifully messy sequel and a testament to Remedy’s ability to make something weird as hell.
Control Resonant is one of the most visually refreshing games we’ve ever played. Remedy has crafted a more expansive and grand experience than its predecessor, focusing on thoughtfully designed levels and a presentation that’s unmatched.
Control Resonant surpasses its excellent predecessor thanks to its larger scope, both narratively and gameplay-wise. The melee-based combat is appropriately brutal and engaging, while the various skill trees offer a deep level of customization. Aside from some confusing maps, this is an almost perfect action-based title. $59.88 at Amazon Check Best Buy
It is a must-play for anyone who appreciates the studio's craft, and the perfect way to establish Control as one of Remedy's premier flagship franchises. Who would have thought I’d end up enjoying walking upside down on ceilings so much?
Control Resonant hits a vibe I haven’t felt in a while in an action melee.
That said, after playing Control Resonant, we don't want to see a Rubik's Cube for at least a couple of years. Our brain cells are fried...
Review in Spanish | Read full review
Any game that lets you execute a bus, or stamp on windows to direct a cat to attack a woman called Sandra is a winner in my books. Remedy should be credited for taking their time and making a very different sequel, rather than more of the same, and also for throwing a lot of ideas into the game. However, for me, it's a little too unfocused and padded.
Control Resonant isn’t a bad game, but it’s not the Control successor that people were left wanting after the original game. While Remedy’s habit of zigging when fans think they will zag is one of the studio’s greatest strengths, this is one of the rare times when it hasn’t fully paid off. Repetitive combat encounters that lack depth, a dated open-world environment, and a dull story fail to captivate in the same manner as the original.
