Watch Dogs Reviews
We've got a Watch Dogs guide that will help you beat some of the trickier missions in the game.
Watch Dogs is an origin story of sorts for a vigilante killer. Aiden Pearce is to Chicago what Batman is to Gotham, or more a more apt comparison would be to describe Pearce as more of a high-tech Punisher. The story is adequate to pull players through to the end and you can play much of the game approaching situations in your own, non-violent way, but the campaign forces extreme gunplay more than we wanted.
Watch Dogs is an excellent open-world action game with some unique hacking-magic that makes it a memorable experience.
Creative hacking and covert multiplayer modes bring exciting new life to otherwise familiar open-world man-shooting.
Watch Dogs' interconnected world is a wonderful, explosive, high-tech playground. Shame the people who inhabit it are so forgettable.
The hacking abilities are a legitimate game changer and give Watch Dogs its own identity
WATCH DOGS OPEN WORLD IS TRUMPED BY ITS SMART, LAYERED MECHANICS
Watch Dogs' attempts to say something serious are overshadowed by how enormously fun it is to create chaos in its impressive open world.
Watch Dogs is a solid open-world game that doesn't do enough to set itself apart from the pack.
An ambitious but flawed game that loses focus on its best ideas.
Buy it if you can tune out the story for an interesting take on the open-world genre.
Treated like the Second Coming, Watch Dogs has arrived riding a tidal wave of hype and has turned out not to be a momentous event in gaming, but instead just a great game. In some ways, Ubisoft has done it a disservice by creating expectations it could never live up to, as this is a wholly entertaining experience on its own terms. The campaign is massive and full of enthralling missions, the voice acting and characterization (outside of Aiden) is impeccable and it's jam packed with enough content to keep gamers satisfied until Grand Theft Auto VI.
'Watch Dogs' delivers big action and creepy thrills by way of its innovative hacking, even if the story falls a little short.
Then I remembered. Those things aren't a game. The game is sloppy controls which cause you to constantly do the wrong thing accidentally with disastrous consequences; is inconsistently interactive world design; is a cover system whereby you get stuck on scenery or it guesses incorrectly where you want to move. The game is insta-fail stealth missions, wave-defense missions, escort missions, missions where what the characters say and what the objective is don't match up. The game is five crashes to desktop, including two which required me to reboot my machine before it would reload. The game is restrictive objectives which don't make use of the possibilities provided by the open city or the hacking mechanics, and checkpoint positions that force you to re-watch short cutscenes or re-perform rote actions after every death.
Watch Dogs is a bold, ambitious game that delivers well in some areas, though nevertheless feels like an iteration away from reaching its potential; the inevitable Watch Dogs 2 could be one to keep an eye on. It's a sizeable, enjoyable game, but one that is let down on the Wii U by poor optimisation and disappointing performance; the frame-rate is inconsistent but tolerable while on foot, but often struggles badly when driving. It's possible to play Watch Dogs and work through these bottlenecks, but that shouldn't be expected of the gamer in a big-budget, pricey retail experience.
Though the new-generation moniker may be cliché, it rings true in the dense and beautiful presentation of Watch Dogs. Most of the many, many systems on display have been sharpened to a fine point despite a few that fail to reach their full potential. While minor bugs, inconsistencies, and a lackluster story restrain Watch Dogs, its impressive environments, fluid interconnected mechanics and welcome multiplayer components set the bar for future open-world experiences, and help it to stand as a sign of things to come.
After a generation that brought us seven years of countless linear and identikit shooters, Watch Dogs is the open world adrenaline shot that fatigued gamers needed. While the story could have been better and Ubisoft have made a few questionable design choices, it's rare to see a big budget game that offers players freedom in almost every aspect of its design – and, more importantly, one that is this much fun while doing so.
Undoubtedly enjoyable, but it won't linger long in the memory.
Like Grand Theft Auto V before it, sometimes it's not enough to simply be big and well-made. Watch Dogs feels like a collection of promising concepts with nothing solid holding them together. Aiden Pearce should have been that something, but instead, he's just a character meant to sell cool looking hats in collector's editions. Perhaps that can be rectified in a sequel, but for now, Pearce is pretty big issue, and so is his propensity to kill people in boring, cover-based shooter-y ways.
Watch_Dogs may not have the best story out there and certain elements may not be 100% perfect, but things mesh together in a beautifully large open world playground that will leave you wanting more, and will pretty much always provide what you're looking for.