Summary: Daylight does not do much to innovate upon the horror genre. With scares that barely work and uninspired gameplay, critics agree all this game has going for it is its visuals which many say are just a vehicle to promote the Unreal Engine
Top Critic Average
Daylight's horror atmosphere starts strong, but repetitive corridors and nonthreatening enemies squander it quickly.
You can't just chuck players in a maze with a ghost and tell them to be scared. Unfortunately this is exactly what Daylight does.
Daylight has neither the creeping sense of psychological dread of Fatal Frame nor the poster man antagonist of Slender, and its reliance on cliche lacks distinction. But if the game's straightforward purpose was simply to panic and upset its player then it is an indisputable success, no matter how cheap the tricks employed.
The least hand-crafted horror game ever, whose legion of design missteps and tepid scares make the worst of an already clichéd set-up.
Daylight hits the right mood at first, but the creepy atmosphere is pushed aside for lame jump scares and hollow gameplay.
A few jump scares left my heart racing, but the overall adventure isn't exciting
Don't be afraid of the dark in the shallow and cliched horror adventure Daylight.
Daylight has moments of fear but too much boredom
Overall I felt as if Daylight was made as a jump-scare machine with a loosely tacked-on plot. I never felt invested in Sarah or cared much for the mysterious man rambling through her phone. In fact, I was more concerned with getting Miss Ghost off my back so she'd stop screaming, more so out of annoyance than fear. Daylight would have benefited from a fresh set of spooks rather than intermittent scares and muddy plot lines, but at the end of the day if you're looking for a cheap thrill you've found it.
Some of the scares in Daylight are genuinely chilling, but their shock value fades quickly. And after the opening hour or so, the hospital itself seems to become a character, which adds a needed layer of interactivity and suspense to the mix. But between dull writing, last-gen graphics, and limited game mechanics, Daylight devolves into nothing more than a glorified maze simulator with mood lighting.