I Am Setsuna Reviews
A lack of balance robs the combat of much of its fun and renders many of the more interesting gameplay systems moot, but it didn’t dampen the emotional impact of I Am Setsuna’s heartfelt message for me. Few story-driven RPGs are so thematically focused or so gleefully disinterested with being “entertaining” or “fun.” To say it attempts to stand on the backs of giants is disingenuous really. I Am Setsuna isn’t a “Chrono Trigger-like;” it’s just a game that might easily have existed in the same time, if a creator with different storytelling sensibilities had been around. Its strength comes not from the ways in which it emulates the conventions of the classics, but the ways in which it defies them.
A beautiful JRPG that captures the spirit of the genre's early hits while playing things a tad too safely.
I Am Setsuna may be Tokyo RPG Factory's first game as a development studio, but its finesse and reverence of past JRPG hits makes it an absolute joy to experience.
Not just a loving tribute to the JRPGs of the 90s, I Am Setsuna tells a memorable tale, with a few bright design jewels of its own.
I Am Setsuna aims to invoke the spirit of classic 16-Bit JRPGs like Chrono Trigger, but its obtuse combat and monotonous pacing keep it from reaching those lofty heights.
It may be bland, but the experience doesn’t make any unforgiveable missteps. The combat has occasional moments of brilliance that recall the glory days of ‘90s RPGs
I Am Setsuna is a somber yet joyful nostalgia trip
I Am Setsuna is an unapologetic homage to beloved Japanese RPGs that plays well but takes few risks. Tokyo RPG Factory has accomplished their implied mission statement: to make Japanese RPGs the way many of us remember them back in the day. As a result, I Am Setsuna walks in the footsteps of giants, and is thus dwarfed by the memories of games that inspired it.
Oddball design decisions aside, I Am Setsuna is a lovely little tale and a game that’s well worth your time. At ~20 hours, it never feels dull or grindy, and in fact it felt like a perfect length for what the game wants to achieve.
I Am Setsuna seems like the perfect game for those missing the Golden Age of Japanese RPGs, but unfortunately it has been painted with a shallow brush.
Those golden-era JRPGs are beloved because they were packed with memorable locations, characters, and combat. I Am Setsuna unfortunately falls short on all three counts, and instead delivers an average and forgettable adventure, albeit one with wonderful music.
As an ode to the RPGs of the past, I Am Setsuna succeeds in recreating the sort of adventure you experienced on older Nintendo hardware. Its combat system is the main supplier of this nostalgia, with the deep active time battle system, the number of weapons and moves you can perform, and the time management aspect.But those not looking to take a trip down memory lane may be left wanting more, though in pure gameplay hours this offers a reasonable return on investment. The no-thrills plotline and gameplay outside of combat could have been fleshed out, leaving this one short of its full potential. I Am Setsuna could be the perfect complement to your Nintendo Switch, but if you're not foaming at the mouth with nostalgia it's certainly an optional purchase.
Neither original nor groundbreaking, but if you’re one of those people who want a 90s style JRPG on home systems, then I Am Setsuna is the game for you.
To many this would seem like filler to bolster a meagre launch lineup, but I am Setsuna is a game that is worthy of your time and a heritage that deserves your respect.
I Am Setsuna is a game from a different era in the best kind of way. For better or for worse, it borrows many of its mechanics from some of gaming’s classics. While its graphics are outdated and its story gives only the illusion of choice, the rest of the game is good enough to make up for it: the characters are likable, the story is engaging, and the gameplay is fun. RPG fans will find a lot to enjoy here, especially those who love games like Final Fantasy VI and Chrono Trigger.
I am Setsuna is a love letter to JRPGs of the past, and while it offers a style of play oft forgotten by the modern age, it is an exceedingly well crafted and thoughtful journey that should make you wonder whether the genre’s progress is necessarily all it’s cracked up to be.
I Am Setsuna is the polar opposite of a subversive work it. It’s earnest and conventional but also alert to the vast scope of human fallibility and treachery.
As far as old-style RPGs go, I Am Setsuna was worth looking forward to after the showing at E3 this year, and just as worth playing. All of the little elements to the nostalgia part of my brain have been tickled, and at parts of the story I was nearly ready to shed a tear or two. I don’t know how much this will appeal to younger gamers grown up on more sophisticated role-playing titles, JRPG or otherwise, but for anyone who can appreciate the legends Square (not Square Enix as much) put out generations ago, this won’t just scratch your back—it will tuck you into bed, safe and sound, just like the end of a good story should be.
A well-crafted homage to Chrono Trigger, which isn’t scared to add its own ideas – ensuring this is far more than just a nostalgic novelty.