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6.5 / 10.0
Jul 14, 2016

Necropolis pulls many ideas together to ultimately deliver a satisfactory, short dungeon-diving experience that’s best enjoyed with friends. Some of its ideas conflict with each other (such as permadeath and teammate revival), its procedural generation doesn’t offer much in the way of replayability, and its intentional vagueness can be frustrating, but it’s good for at least a few monster-smashing runs before it gets old thanks to enjoyable combat mechanics, cheeky humor, and the promise of mystery.

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Recommended
Jul 13, 2016

A stylish roguelike both made and hampered by its own pacing.

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68 / 100
Jul 12, 2016

Ghoulish creature design and fun combat are weakened by long boring stretches, clueless AI, and snickering obscurity.

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5 / 10
Jul 15, 2016

An interesting attempt to cross Dark Souls with a roguelike, but it’s not a very well mixed cocktail and the ingredients really needed to be chosen with more care.

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6 / 10
Jul 26, 2016

Roguelike hack-and-slasher Necropolis offers intense combat and a quirky setting, along with repetition, confusion, and permadeath difficulty.

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5.5 / 10.0
Jul 12, 2016

Necropolis fails to capture the magic of its influences

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Aug 4, 2016

At one point, I drank a “mysterious potion” that informed me that my character felt “repellent.” I can think of no better word to describe Necropolis.

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7 / 10.0
Jul 12, 2016

Can you play Necropolis by yourself? Only if you're really dedicated to the idea of running the same series of floors over and over with the intention of making progress. Without company, the initial dungeons begin to blend together a bit, and restarting isn't so much a pain from a pure skill-based roguelike standpoint, but a crisis of variety.

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6 / 10.0
Jul 20, 2016

A game that tries too hard to be what it's not. A roguelike game trying to be a soulslike. Losing its identity, the result is simply a missed shot, nor good or bad enough to be worth remembering.

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Unscored
Jul 19, 2016

It’s a clumsy, dull, shallow, lacklustre trudge through cold soup. And fails at the most important aspect of any game in the genre: making me want to have another go.

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Unscored
Jul 12, 2016
WTF Is... - NECROPOLIS: A Diabolical Dungeon Delve ? - YouTube video thumbnail
65 / 100
Oct 22, 2016

There were a few elements that I really enjoyed, but it wasn’t a game I personally wanted to keep playing because of the lack of satisfaction. The dialogue was hilarious, though, and the combat still very engaging, but it’s definitely an acquired taste.

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Jul 20, 2016

The premise of Necropolis sounds fun, and it certainly starts off that way, but once things start to get repetitive the game slows down to a familiar grind.

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8.5 / 10.0
Oct 31, 2016

After the relentless grimdark of FROM Software's stellar Souls and Bloodborne offerings, Necropolis feels like a breath of fresh (fetid, really) air. Hellbent on not taking itself too seriously and offering solid roguelike, dungeon crawler mechanics underpinned by a finely tuned combat system, Necropolis is not a game you want to be sleeping on.

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7.4 / 10.0
Oct 31, 2016

Necropolis is a solid foundation with a really weird, questionably designed house built on top. If you're willing to take the time and try to spruce the place up, you may find it was worthwhile, but beware that it may require more work than you're willing to put in.

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4 / 10.0
Oct 17, 2016

Is there anything I liked about my time with this game? Hardly.

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5.4 / 10.0
Jul 27, 2016

Necropolis is an interesting dungeon crawler that sadly fails to live up to its full potential due to a severe lack of content and sense of progression. The game isn't exactly bad, as there are some interesting ideas, but it features so little incentive to play again that most will end up abandoning it after a few runs. Co-op is just not enough to salvage the whole experience. With such glaring issues, Necropolis is definitely not worth its full price tag for the moment being.

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5.5 / 10.0
Dec 20, 2016

The PS4 version of Necropolis is spoilt by the lazy conversion of the PC edition, with a weak combat system and a bad optimization.

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6.5 / 10.0
Jul 22, 2016

Necropolis is saved by a strong sense of challenge, and by the resource management system, the only mechanism that meets happily with procedural design of the production.

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Oct 25, 2016

Necropolis is a decent stab at creating a Souls roguelike. If it had that all-important "just one more go" feeling nailed, what we would have here would be something truly special. Unfortunately, it’s merely the cold shadow of a much warmer bonfire.

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