A superb remix of Grow Home that gives BUD a bigger sandbox to play in, at the expense of some challenge.
Grow Up doesn't feel terribly different from Grow Home other than its larger world, but its main achievement is to strengthen some of its predecessor's weak points. The drive to climb to the top of everything remains, but here it's improved on with new methods of climbing and flying, and the option to toss down plants that serve as tools for any situation. The camera sometimes complicates this, but not enough to bury the charm of the original.
This quickfire follow-up to one of 2015's real gems doesn't make any big steps forward, but it's a charmer all the same.
Some of the new features could’ve done with pruning, but Ubisoft’s willingness to nurture indie style experiments continues to bear fruit.
Grow Up's frustrating physics and controls conflict with its charming presentation.
Drifting over the polygonal landscape looking for crystals is still a peaceful good time, if you can overlook a few flaws.
Those are the issues that are easy to pin down. But really, Grow Up suffers from all the downsides of not giving the player structure. It just feels like less of a problem here because the developer is wholly transparent about that fact. Grow Up is as Ubisoft as a Ubisoft game can get. It may be a lot of bloat, but at least the game's comfortable enough to carry it proudly.
Grow Up is a videogame that is perfect for our eyes, but not for our controllers. Its mechanics are rough and difficult to get used to. However, this is a great sequel for Grow Home.
Review in Spanish | Read full review
Bud is adorable, the world is visually stunning, and the game itself enticingly oozes whimsy. But those pure moments of bliss are undercut by Bud’s frustrating controls in a world filled with moments requiring his best precision.
Grow Up is a more enjoyable, open game than Grow Home. What hasn't changed is its incredible vistas and sense of wonder when on top of some strange mountain stuck in the sky!
Review in Italian | Read full review
A lesson in learning to appreciate what’s around you, while at the same time providing solid gameplay with a real sense of progression.
It’s a perfect game for playing with kids (although try to keep your sniggering at the cactus willies to a minimum, in order to avoid awkward conversations). What we don’t have is Ubisoft Reflections reaching for something new, something innovative, something surprising.
The sequel to Ubisoft's Grow Home is a charming follow up that gives gamers more to explore and collect, but ultimately fails to capitalize with further innovations.
Grow up was a uniquely calming experience, from the soft colors and bioluminescence, to the ethereal music that played along with the visuals. I highly recommend it as a refreshing break from more conventional high-paced, thrilling, adrenaline pumping titles that fill the gaming industry.
There is a sense of completionism involved in the way the game tracks progress, and let’s face it, B.U.D. is an extremely lovable character.
Grow Up is a sturdy expansion of everything that made Grow Home unique. The vast open world is complemented by new abilities that greatly expand BUD's capacity to travel far and wide. It's a gleeful game that is always aiming to make you smile, and though technical problems persist, it's hard to care when you're jetting aimlessly about, playing with the physics and climbing ever higher. Perhaps it could've afforded to change things up a little more, but at the end of the day, this is a neat little platformer that may well supplant your expectations.
Although there are moments of warm loveliness in Grow Up's story, beauty in its world and some brand new abilities, there's no getting away from the fact that this feels like B.U.D's difficult second album.
Grow Up il larger, more beautiful and more entertaining than Grow Home.But we have to deal with a very complex control system that requires dedication to be appreciated.
Review in Italian | Read full review
Grow Up takes everything that made Grow Home so entertaining and adds to it accordingly, but the predictability of any sequel means it falls a little flatter than before.
The best sequels improve from its predecessors in every important way, and this is sometimes true in Grow Up, but it’s mostly more of the same in a bigger space. That isn’t a bad thing, because it’s a ton of fun, but I was left with a sense of finality for B.