Headlander Reviews
Headlander from Double Fine Productions is a fun, quirky science-fiction Metroidvania game with engaging puzzles, strong exploration elements, and flying heads.
Not as unique as you’d perhaps expect given the premise, but still a very stylish, characterful and funny adventure.
Double Fine's head-spinning sci-fi puzzler has plenty of style but not enough substance to sustain its lengthy adventure.
Headlander has a few rough spots, but its 70s retro/sci-fi aesthetic and head-swapping gameplay are out of this world.
The game is loaded with Double Fine’s signature humor, from snappy dialogue to turrets that apologize while firing at you
Headlander isn't Double Fine's funniest game, but it's one of its most consistently fun
Headlander's weird world overflows with color, power-ups, and personality.
The moment you begin Headlander and see the VHS-style lines show up along with the formation of the old-school title with a blast of colors and a jaunty tune, you know you’re in for something good.
Headlander’s hugely charming, basically, and though it doesn’t run too far with the humour of its concept, it absolutely makes the gimmick work from a play point of view. It’s got more steam in its engine than other recent, similarly high-concept Double Fine endeavours too, working hard to stay vibrant throughout.
An excellent side-scrolling Metroidvania game, with nostalgic undertones and great gameplay, helping it thrive in its science fiction paradise.
Headlander is entertaining, looks and sounds excellent, and gives off a cool vibe, but this isn't quite a classic.
While the game does have a few slight irritations when it comes to its design, Headlander still manages to keep its head on its shoulders (or traveling through space via rocket propulsion) thanks to its eclectic blend of old-school, side-scrolling gameplay and its art direction that sci-fi fans will truly enjoy. Though it shares more similarities with the likes of Metroid, Logan’s Run, and so many of its other influences than it may for something completely new, Double Fine and Adult Swim Games have still managed to make Headlander into an experience that’s funny, delightfully weird, and might just make your head turn.
Headlander proves to be a nice distraction in the midst of the Summer drought season as I enjoyed its humor from start to finish. While its humor helped carry me to the end, the literal disconnect of the character's head from his body turned into a figurative disconnect as its story wasn’t engaging enough. It has some nice Metroidvania moments, although it sputters towards the end to only rely on its color-coded components to keep me out of certain areas, which felt like a cheap way to finish the game.
For a certain nostalgic generation of gamer, it’s hard not to fall in love with Headlander’s retro futuristic stylings and the kind of “what if…” set up that wouldn’t feel out of place in a Terry Nation TV show or a film like Logan’s Run. The combat and and boss fights let it down, but this is an eminently enjoyable twist on the Metroidvania genre.
‘Headlander’ is a lovely dystopian 70s sci-fi game that's strange, good fun.
[A]ll told, “Headlander” left me in a mellow state with few regrets over the three days that I spent with it.
What starts as a fine homage to Super Metroid and ‘70s style sci-fi ends as a disappointing waste of both story and gameplay potential.
Without those lackluster diversions, it would be an amicable trifle. Even at its best, the game feels like an idea gestating in real-time, like a sponge dinosaur filling up with water. So much of Headlander teases you with the idea of what could have been; a shame, because the game we actually got is kind of a bummer.
Headlander is quite challenging, packed with an effective gameplay, but unfortunately never really addictive or so memorable.
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Headlander also has an extensive upgrade system for your helmet, but I found myself only making use of a small percentage of them, but this might act as the perfect example for the game itself: a ton of great ideas without fully making use of all of them.