Torment: Tides of Numenera Reviews
Torment: Tides of Numenera is a particularly difficult game to review objectively, as its enjoyability depends largely on the player's tastes and lifestyle. Those willing to spend a large amount of time surrounding themselves with complex lore will find this to be an enjoyable throwback to a genre that's struggling to find a place in the video game era - however, the majority undeniably won't be able to look past the 90s visuals, wordy script, and chugging performance; this certainly isn't the game for them.
Torment is different to other RPGs, and cRPGs, and gave me more of an interaction focused experience than other games within the genre. It's complex, detailed, thoughtful, and it dares to be different. It's also a classic RPG with all it entails. It brought back memories from playing Fallout and Baldur's Gate and it underscores why I love this particular genre with the heavy focus on character interaction, exploration and solving puzzles.
With its story, setting and the choice and consequence, "Torment" could've been one of the best games of 2017 but its weak combat system diminishes it to just good. Though if you're a fan of RPGs and you don't have a problem reading long texts, it's an experience you can't miss
Review in Persian | Read full review
Tides of Numenera is not exactly the game we were waiting for. It tries really hard to be like Planescape: Torment, but the game is more like a prisoner of the past than its glorified return.
Review in Russian | Read full review
Torment: Tide of Numenera is many things; it is unique and wonderfully artistic.
Torment is a sedate but deep narrative experience that speaks to the patient, studious gamer. Despite feeling at times like a game out of time, its charm manages to shine through and the strong writing and weird narrative more than make up for the lack of AAA elements.
Torment: Tides of Numenera lives up to the Torment name by crafting a deep, engrossing quest that takes you into a strange world where you come to grips with fate, life, death and everything in between. It’s got a ton of dialogue to read through but you’ll be turning the figurative pages before long, and the story has some truly jaw-dropping moments. A modern classic.
Torment: Tides of Numenera is an excellent spiritual successor to one of the most influential RPGs ever released. inXile Entertainment has created a game that dares to be different, letting players approach the task at hand in a staggering amount of different ways. It may be a bit short when compared to similar titles, but what it lacks in length, it more than makes up for in replayability.
Tides of Numenera is well-made throwback to old RPG virtues where words cut deeper than weapons.
Review in German | Read full review
Let’s get this out of the way early—Torment: Tides of Numenera doesn’t live up to or supplant Planescape: Torment in any way, shape, or form. That doesn’t mean that it’s not a worthwhile game on its own, however, and even a simulacrum of something as justifiably venerated as PS:T feels like a welcome bulwark against the waves of mindless games that ask nothing of the player and offer nothing in return. This is a game for those who love lore and large chunks of flavor text so overwhelming that one could conceivably drown in them, and while that makes the game impenetrable to those mass-market gamers who require an easily digestible story and lots of visual pizzazz to enjoy a game, it also allows it to be incredibly rewarding and memorable for those willing to put in the time to read through it all.
The weird cousin to other RPGs that feels more like an interactive novel than a board game at times. Great writing and amazing world design held back by clunky, unenjoyable combat and a mountain of minor bugs.
This won’t convert you to the cult of old-school CRPGs if you’re not already a fan. If you are a fan however, there’s an entire plane’s worth of meaty roleplaying goodness for you to sink your teeth into (especially in the meat prison).
After over a decade, the spiritual successor to Planescape Torment took itself to Kickstarter and destroyed its original asking amount in almost no time. Paying tribute to both its predecessor and to the fans of it, Torment: Tides of Numenera is the perfect follow-up the cult classic RPG.
A great example of quest writing and storytelling. An excellent modern take on the CRPG. The choice system feels meaningful throughout and a lack of rigid moral judgement means you're free to roleplay as you see fit. A must buy for RPG fans looking for a deep, choice-driven experience. The world feels alive and unique and there's a profound sense of immersion that's helped along by every aspect of the game coming together as one. The only minor negative is combat that occasionally doesn't work as intended but its innovative approach to problem-solving saves the day.
Torment: Tides of Numenera, is an extraordinary title, which will provide many fans of the RPG genre with countless hours of entertainment. However, the archaic structure, and in many ways execution of the title will ultimately prevent it from reaching the average customer, especially once all the minor technical difficulties, and imperfections come into play.
If one of your favorite things in RPGs is finding a new location, and reveling in the rush of new quests and characters and dialogues and battles, then Torment: Tides of Numenara does that better than just about anything. It's disappointing, although not surprising, that Torment can't maintain that energy for a full game, especially with a rushed ending. But that's a small price to pay for a wildly creative and clever role-playing game.
Torment: Tides of Numenera is like marmite. You're either going to love it or hate it, but if you love it, you'll really love it.
Torment: Tides of Numenera is a complex beast. Many of its parts are well-done and the core of the game is solid, many other elements are less than stellar, especially on the Xbox One.
This is a game that rewards and encourages the curious. This is a cool, sweet drink in a desert of games where story is only barely there because it is required. This is art.