Top Critic Average
Playing Akiba's Beat is a test of will and patience. Instead of building up from the previous game, it stripped it down to a simple 4 stage adventure. The standard cycle should be this: Find the person causing the delusions, convince them that this is bad, destroy the Grand Phantasm and break the delusion.
Akiba’s Beat is a poor JRPG and it’s much worse than it’s predecessor. There are so much better JRPG’s out there.
A competent, if not stellar, JRPG. Despite poking fun at many of the genre's tropes it can't quite help falling into them itself. Self-aware humor, a decent plot, and some endearing characters elevate the game above the mediocre affair it could otherwise have been though.
It’s obvious that Akiba’s Beat is inspired by hit titles like Persona and to a lesser extent Tales Of, but it misses the mark and doesn’t manage to deliver what made those titles great. The story has its moments, but its bogged down by a wordy script and clichéd characters. The repetitive combat doesn’t help, and Akiba’s Beat goes down as another forgettable JRPG.
NEET: Short for “Not in Employment, Education, or Training.”Typically considered to be underskilled shut-ins who live by themselves in humble yet comfortable apartments, NEETs are known to mooch off their parents’ good will to play video games and watch anime all day instead of looking for work.
Akiba’s Beat is definitely not for everyone and for most players it would be a boring affair. If anything, I recommend playing the Vita version instead; at the least it can be played in small bursts absentmindedly.
Fans of the developers previous work (Akiba's Trip) will find a lot to love in Akiba’s Beat, as this not quite pseudo-successor emulates much of its gameplay loop and even the barren cityscape of Akihabara itself. With a cast of your usual archetypical characters and a ton of mindless gameplay on offer there’s a lot of bang for your buck and you’ll easily spend up to a hundred hours chipping away for that elusive Platinum trophy. For everyone else though, the quirky character interaction whilst delving into a few dungeons may present a chuckle two, but it’ll only get you so far. You’ll quickly find there’s just not a whole lot to Akiba’s Beat, as it attempts to pad out its 20 hour or so content into an 80 hour package that misses out on delving into a truly intriguing story and a lack of cohesion in its mechanics for the overall themes presented.
If you’re into otaku culture, or are itching for another Tales experience, Akiba’s Beat is a title worth looking at. Its competencies create a game that’s, while not amazing, worth the time I put into it.
If you can appreciate a trope-filled homage to Japan’s nerd culture as a whole, Tales and Persona-style gameplay, and enjoy a game with plenty of dialogue, then this one’s for you.
Akiba’s Beat is a strong entry in the series, and one that I absolutely prefer over the previous ones. It’s a shame that the game received such poor critical reception, because I definitely recommend this to anyone looking for an addicting battle system, fun and engaging story, and interesting characters. There are some negatives that can’t be ignored though, such as the amount of backtracking required, the times when the story just falls flat and isn’t as interesting as other portions, and not streamlining other features. All of that aside though, I still found enough enjoyable with Akiba’s Beat, and hopefully the series will continue on and continue to get even better!