Divinity: Original Sin Reviews
Freeform, creative and compelling, despite the odd rough edge
But such trifling concerns really don't deserve your attention. This is a modern RPG classic that screams for your attention if you have even a passing interest in the genre. Clever, in-depth, engrossing and just utterly wonderful.
Overall Larian has produced a real gem with Original Sin and a fitting addition to the Divinity franchise.
Divinity: Original Sin is a detailed and engrossing RPG with great combat and a healthy dose of charm, but the weak central narrative, goofy tone and myriad moments where you don't know what to do or where to go greatly mar the experience.
The excellent Divinity: Original Sin isn't a look into the history of role-playing games, but instead a look into their future.
An incredibly deep and engaging RPG, Larian have delivered one of the finest RPGs of the last decade in a paean to player choice and freedom, all presented with the knowing smile and cheeky wink we've come to expect from them. Divinity: Original Sin might prove a little overwhelming for some, but old-school RPG fans will absolutely adore this.
Boasting a huge open world to explore, over one hundred hours of gameplay and not even the slightest suggestion how it should be tackled, Divinity: Original Sin is remarkable. Will you be the stalwart hero or rob everybody blind and sell their stuff to merchants? There are so many different ways to do so many different things, from how to solve a particular quest to how to best tackle a group of enemies.
Divinity: Original Sin is a modern take on the old school RPG mechanics, offering a level of freedom that many of us had long since forgotten. Fans of the genre should consider this a must-play.
I'm not sure Original Sin has a clue what it's about, beyond "feeling like an old game." It gets more strung out as you go along, introducing towns that feel curiously bereft of quests and dungeons padded out with tedious switch hunts. There's no strong character to center it, no perspective to ground it, no consistent challenge to weight it. It's an impressive novelty, but it fades fast.
Outstanding tactical combat and engaging quests make Divinity: Original Sin one of the most rewarding RPGs in years.
With more than 80 hours of gameplay and a toolkit to create your own levels Divinity: Original Sin harks back to the golden age of single player RPGs. This is a very good thing.
Eventually Divinity: Original Sin might find it's most blissful balance, but right now it really needs to be considered a work in progress.
Against strong odds, Larian have fulfilled the early promise and the extra time, effort and money has all been invested wisely. The sausage has become a steak, succulent and flavoursome, and I have a new toy to play with and return to over the coming months and years.
A little obtuse in places, but otherwise this is the best new RPG in years. Demands your time and your brain, but it's worth it.
When I play Divinity: Original Sin, I'm back in my parents' study, gleefully skipping homework as I explore the vast city of Athkatla. I'm overstaying my welcome at a friend's house, chatting to Lord British. And it's not because the game is buying me with nostalgia, but because it's able to evoke the same feelings: that delight from doing something crazy and watching it work, the surprise when an inanimate object starts talking to me and sends me on a portal-hopping quest across the world. There's whimsy and excitement, and those things have become rare commodities. Yet Divinity: Original Sin is full of them.
A game any true RPG fan should be impatient to play.
Fans of old-school PC RPGs that don't hold the player's hand and focus on depth and freedom will adore this game. Audiences without that experience will also find something to love in Divinity: Original Sin, because depth and player freedom never become dated.
If I was Swen Vincke, I'd make sure to work on this engine and release a few more games using the same exact gameplay scheme. What he has here is the basis for a very lucrative new (old?) breed of CRPG and it would be criminal to not take advantage of it. Original Sin is his masterpiece, and with it he has filled a void that a lot of old school RPGers came to Kickstarter looking for. Congratulations Larian, you did the impossible. Now make more.
Divinity: Original Sin is an homage to a RPG style that as long since faded, with the genre now flooded with overblown storylines and photorealistic cinematics. Yet there is still a strong audience that has been clinging to the hope that a quality turn-based fantasy would reappear. Larian Studios has delivered on our wishes by providing a world ripe for discovery, and gameplay that gives as much freedom and roleplaying options as we could ever hope for.
While in my opinion it has a few flaws that hold it back from true all-time-classic status Divinity: Original Sin is an excellent, beautifully designed and engaging RPG that absolutely never gets boring.