Golem Gates is a clever mashup of real-time strategy and card game gameplay. Creating troops from the glyphs you draw and Ash you build up is a nice twist. Difficult situations and some potential crashes put a damper on the fun and may cause you to look elsewhere.
Although the controls aren't exactly ideal, Golem Gates is a thoughtfully crafted title that blends RTS gameplay with some solid deck building.
Golem Gates is a great strategy title that blends CCG and RTS elements into an enjoyable combat-heavy form, while offering a world and soundscape that I immediately fell in love with.
Whilst Golem Gates isn't without its flaws, it does enough right that I enjoyed the what the campaign gave me.
Golem Gates lands on the Nintendo Switch as a proposal that merges Real Time Strategy elements with card-based strategy games and it does a very good job at it, even if it can become too easy after the player is fully invested into the game. Golem Gates also features an involving degree of strategic complexity, a carefully crafted art style and online functionalities that are more than welcome in this effort that is certain to please fans of RTS and card-based strategy games.
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Overall, fans of RTS games may get some fun out of Golem Gates, but it's hard to get around the fact that this mash-up of tactical RTS gameplay with the random nature of the deck-building element of the game leads to a watered-down tactical experience. If you're happy enough to enjoy it for what it is you'll get a decent amount of fun out of the various modes on offer, but anyone looking for a serious RTS or deck-building experience would be best sticking to either genre exclusively, rather than taking a chance on this well-meaning but misguided mishmash.
For all its faults I couldn't help but enjoy my time with Golem Gates.
Golem Gates’ main campaign will take you around eight or nine hours to work through, and a survivor and trial mode will give you plenty more to sink your teeth into, should you want.
Add to that the performance issues on Switch and the console release becomes an even harder sell. Were it not for a truly delightful core gameplay loop, Golem Gates would be an easy pass. As it is, there is a compelling experience to be found, but it's buried deep.
Golem Gates is an innovative CCG/RTS mash-up that includes several game modes and benefits from great graphics and sound design.
Golem Gates is simply fun, and the CCG aspects work wonderfully well. Eliminating the conventional 'build orders' that plague modern RTS releases, and having the ability to design your own deck before battle is actually very impressive. This is relatively unknown at the moment, and it's a shame as with more popularity it could easily be a pretty big hit, as most enjoyment will be from playing other people.
Overall, Golem Gates left me with more questions than answers. I think the adjective “enjoyed” is a bit of a stretch, but it wasn’t the worst game I’ve ever played.
Golem Gates takes two of my all-time favorite game styles, RTS and CCG and mixes them together in a unique and fun way.