Fallout 76 Reviews
Although Fallout 76 offers the fans the opportunity to explore the wastelands of West Virginia, sadly it's only online. I say sadly, because the online elements don't really fit well with the established Fallout gameplay. The game also feels a bit aimless. If you enjoy exploring post-apocalyptic worlds, you should probably stick with Fallout 4.
Review in Slovak | Read full review
Whether you play with friends or by yourself, Fallout 76 is the beginning of a fascinating direction for the series. Having Fallout be an open world online game makes lots of sense, for the core element of the series is that of exploration in a post-apocalyptic world. I think in time, as Bethesda continues to build upon the game, we will see Fallout 76 become a stronger entry in the series, as well as a worthy online role-playing adventure.
Fallout 76 is the answer to a question that now would be great if unanswered: “What if Fallout but with multiplayer?” Unfortunately, this experience is a broken mess, full of technical problems, lack of direction, boring and repetitive quests, and some archaic design choices that don’t work very well in a shared environment.
Review in Portuguese | Read full review
You die, you respawn within feet of your death. You pick up the bag of junk you dropped. The enemies you killed have not respawned, the enemies you wounded have not healed. But you have full health. Death in Fallout 76 is a health refill, a free stim-pack. If Bethesda were to grant you God Mode, where you literally cannot lose health. It would functionally be the same as it is right now.
Fallout 76 is nuclear waste...
Review in Greek | Read full review
Aside from the new tweaks to levelling up and the chance to create a band of explorers from friends, the series has been diluted rather than enriched.
At Fallout 76 you can't expect the perfect adventure holiday with all-inclusive service shortly after your arrival. On the other hand, the title weakens with a technically weak framework, which, in addition to performance losses, also comes up with bugs, glitches and a rather old-fashioned graphics performance. While the new skill card system, the camp mechanics and also the cooperative components are very motivating, the technical as well as the graphic framework is clearly behind its expectations. The world itself boasts an immense size, convinces with the ingenious bounty system, but at the same time doesn't manage to make the game world lively enough and catapult the stubborn story into an exciting environment. Fallout 76 offers veterans of the role-playing epic a solid multiplayer experience, but unfortunately leaves beginners mercilessly on the sidelines. Solo players, on the other hand, get their money's worth, even though they can't exploit most of the potential and fun of the game.
Review in German | Read full review
There is no denying the game has a long way to go before it feels complete, though the world they have created here is a great point to work from.
All in all, Fallout 76 did really feel like a chore to play. It could be fun if you have friends or are really into base building, but as a lone wolf that wants to play a game for its story, it’s personally not worth the hassle.
Fallout 76 is undoubtedly the worst Fallout title to date. A game which does away with what the series does so well, and instead replaces it with an under-baked and under-realised multiplayer. Fallout fans will still find things to enjoy here, there's fun to be had. However, 76 is so rough around the edges, and so riddled with questionable design decisions that it's hard to ignore. Hopefully Bethesda can turn this ship around over time.
Fallout 76 is broken, not just on a technical level but by its very nature. It doesn’t challenge its players as they work towards their goals, it actively hinders them with bad design. It took the worst elements of Fallout 4 and even a few of the good ones that it diluted into their most basic forms and made an entire game around them. It wanted to have its cake and eat it too, being built like one of the single-player RPGs but with a veneer of multiplayer design and ended up being atrocious in either capacity. And then yes, it’s technically broken in the literal sense, boasting not just the “classic” Bethesda bugs, but an entire swathe of new issues that make the game borderline unplayable. This wouldn’t just take a bunch of patching to fix, it would take a Final Fantasy XIV style rebuild to salvage this game. It is, without a doubt, the worst Fallout game to date – and I say that having played Brotherhood of Steel.
I really want to like the game, but it just makes so much of a mistake that it's almost taken off the market and needs to be completely reworked. A role-play game without interaction with NPCs is simply an unfinished game, because even the ability to go on adventures with several players can not hide it.
Review in German | Read full review
Putting all the bugs aside, Fallout 76 feels uninspired and soulless. It takes a step backward in the areas that Bethesda was an expert at, and at the same time, tries its hand at too many others. Clashing ideas and features create an identity crisis for the game: Is it an RPG or an FPS? A social or narrative-driven game? The online component only adds to the complexity, leaving the game as a barebones, jumbled mess. Although future mod support from the community may salvage the game from its initial disastrous state, Fallout 76 has already done enough damage to tarnish the reputation of a 20-year-old franchise.
The few deep and very well written quests unfortunately get lost in the paper and terminal clutter. The loss of human NPCs is a bitter blow to the apocalypse. But the game world is filled with so much love, details and little stories that it would be quite ignorant not to visit the shooter RPG again. Maybe in a month or two, when the biggest bugs have been fixed and the first DLC has been released.
Review in German | Read full review
Fallout 76 added survival and multiplayer elements to the game at the cost of pretty much everything that drew players to Fallout in the first place. No NPCs or dialogue trees leaves the game feeling empty and sterile, with exploration eventually feeling pointless as your tiny inventory and stash hit maximum weight.
Fallout 76 is a good game. An online proposal with enough content to entertain for a long time that is perfectly enjoyed alone in the company of other residents that will give fun for a long time
Review in Spanish | Read full review
An overblown Fallout 4 mod that's overpriced and buggy, yet still houses an enjoyable experience inside.
Fallout 76 is a weird, broken, messy, self-contradictory game. It’s as boring as it’s exciting, as mundane as it is haunting, as uninspired as it is unique, and similar to previous games as it is different. Sometimes when the lighting, the music, and your own mood align just right, for just a fleeting moment, it feels like the Fallout game I really wish it was, but the sheer shoddy quality of the product means I would never recommend this game to anyone. Even beyond the bugs and technical issues, it’s a poorly designed, janky-as-hell game. It has all the wonky combat and gameplay of Fallout but very little of the storytelling and world-building. As a budget-priced Steam early access game released on the down low, this could have been a fun little experiment. But as a tentpole Fallout release at full price with a collector’s edition that was shown off at multiple E3 conferences, Fallout 76 is beyond unacceptable.
Fallout 76 struggles with lots of technical issues that made playing the game on release so frustrating. on the other hand interaction of the player with game's world is very superficial and results in the exclusion of one of the loveliest elements of Fallout series. but in return Fallout 76 brings a massive world full of details that can attract Fallout fans and make them spend hours exploring a post apocalypse world and enjoy narrators different stories.
Review in Persian | Read full review
Fallout 76 is not up to the standards set by past entries and it provides what feels like an empty, lonely wasteland.