The sword of authenticity cuts both ways for Pathfinder: Kingmaker.
A good RPG with some unique ideas, but one that ultimately plays it too safe to really stand out from the crowd.
Pathfinder: Kingmaker is a classical RPG brought to PC with some exceptional moments, though it's dragged down by a brutal difficulty curve.
Classic, intense, fun but also a little "oldie", that the way Pathfinder: Kingmaker works. A great option for RPG fans that focuses on the fans of the old style.
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Pathfinder: Kingmaker sets up an epic story, expansive world, difficult combat, and lively characters, but all these elements eventually become tiresome. Its unforgiving difficulty and strict adherence to Pathfinder tabletop rules will likely turn away more players than it attracts, and while its kingdom management sim sets it apart from similar RPGs, no part of the game ever feels wholly original. Despite boldly putting players in the role of a king or queen, it never engages enough with the consequences of your decisions, or whether you have the right to make them at all.
In the smaller moments, Kingmaker captures the tabletop experience better than any single player game I've ever played.
Pathfinder: Kingmaker is a huge game. The depths of its mechanics seem to have no limit while the time spent playing it is equally eternal. With complex rules and stripped back tutorials, though, it is not an easy game to jump into to say the least.
Although inspired in its kingdom management system, Pathfinder: Kingmaker ultimately fails to innovate in any of its presented gameplay functions. Lacking in writing,combat, and even fun, a game that had potential to change things up just becomes a disappointment.
The case in favor of Pathfinder: Kingmaker comes with an overwhelming series of excuses. Epic quest lines exist, but a boring second act hampers them.
By committing to the systems it draws its name from, Kingmaker creates a deeply comprehensive and satisfying CRPG that is also incredibly lonely and masochistic when it wants to be.