The Quiet Man Reviews
It's not without its issues, but these are the kinds of experiences that really stick in the mind, and I'd rather that that yet another stock-standard action game that neatly fits within structures that we've already seen dozens of times before.
For a game called The Quiet Man, it sure did make a lot of noise upon release! Launching as only half of the game, with the full-audio mode coming a week after release, many people were tainted by the muted version of the game and instantly put off, which I feel is a bit unfair as the game doesn’t have the best first impression. You have to play the game twice in order to understand the truth of what’s going on around you, this means reliving the unskippable narrative segments and the awkward combat moments twice over! If you can deal with the clunky combat, be open to interpreting things the first time around so the second time surprises you, and have a thirst for an interesting experimental gameplay mechanic, then The Quiet Man will most likely surprise you. I went into it expecting to come away disappointed and in tears, yet I actually enjoyed the game and loved how different the story is when you’re finally given context.
The Quiet Man has great live-action cutscenes, but the repetitive gameplay becomes tiresome.
Many have been and will be the games that appeal to the narrative in the extensive world of videogames.
Review in Spanish | Read full review
While it misses the mark in general and douses the hopes I had when I first saw the E3 2018 trailer, The Quiet Man does have some value. It’s reasonably priced despite its issues and brevity, and if you’re looking for something a little different, it’s worth a look, just keep your expectations considerably tempered.
Perhaps the most disappointing thing about The Quiet Man is that it presents a world I want to know more about. I like the idea of a deaf vigilante-esque antihero doing his best to find the good in a world of darkness and violence, even if it means having to become a force of darkness and violence himself. However, in the case of The Quiet Man, that strong premise is squandered by lazy development decisions and incredibly odd artistic choices.
"Roughly one week after launch" The Quiet Man is getting an update that will add audio into the mix, and thus, context. Maybe it'll be the most subversive, Molyneux-esque patch in the history of gaming. For now, Square Enix is charging $14.99 for a ticket to ride and I can safely say that you can miss this train.
A unique experience, something we don't usually expect from risk averse major publishers, but its strangeness is let down by poor execution and repetition.
Review in Arabic | Read full review
Since its reveal, The Quiet Man relied on its enigmatic nature to generate enthusiasm. However, the final game is a messy combination of lengthy cutscenes, an obscure story, and dull combat. The Quiet Man fails to deliver anything worth experiencing and by the end, you'll be left wondering what exactly happened.
The Quiet Man near-instantly derails a compelling concept with its most horrid execution and thigh-slapping self-seriousness, and is sure to go down as one of the worst games of 2018.
The Quiet Man isn't fun, interesting, or worthwhile in any way. No one should play it
The Quiet Man cannot translate its ambition into a cohesive and fulfilling experience, finding trouble both from a gameplay and thematic perspective.
The Quiet Man is a failed experiment, but unlike other games that share this fate, it doesn't seem constrained by budget or technical limitations – but rather poor execution and abnormal design choices that cause its own undoing.
The Quiet Man is a complete mess and doesn't accomplish anything that it proposes. Its story is short, uninteresting, noninteractive and doesn't bring any kind of reflection to the player. Its gameplay is monotonous, shallow and full of technical problems. It is a shame that a renowned company like Square Enix allows the release of a title as problematic as The Quiet Man. Unfortunately, in its current state, the game shouldn't even be sold as an Alpha version.
Review in Portuguese | Read full review
A terrible idea poorly realised, with a mixture of pretentious, gimmicky storytelling and banal combat that is almost awe-inspiring in the full extent of its incompetence.
The Quiet Man is an almost completely silent beat-em-up that combines badly staged live-action drama with a clunky, broken combat system.
There's nothing else quite like The Quiet Man, and there's a reason for that. The blend of FMV and interactive combat sequences fails on every level with an unfathomable plot that raises far more questions than it answers, and encounters that fail to explain themselves and do little to engage. The Quiet Man is the most baffling release of 2018, to the point where a post-mortem investigation into its sheer existence sounds so much more exciting than this bizarre and convoluted comedy sketch.
The Quiet Man should have stayed that way.
The Quiet Man turned out to be a complete failure with a messy concept, bugs and a set of banal live action scenes mixed up with a primitive gameplay. Everything is bad here - from the animation and the combat system to the plot, sound quality and direction.
Review in Russian | Read full review
It's bold to dish out a product with so many obvious absentees of the most fundamental components to a video game, but The Quiet Man goes one step further in presenting itself as this artistically-flash, cinematically-deep experience it's all too proud of itself over without ever working for that accolade.