Gris's visual appeal hinders as much as it helps its exploration of grief.
Gris's beautiful exterior hides a simple, at times confusing, platformer.
An artful puzzle platformer that'll stay with you long after its short running time.
A stunning visual achievement and a mediocre Metroidvania but despite that unevenness this is still an affecting interactive journey with real emotional resonance.
Offers a well-crafted invitation for exploration on multiple levels, though Gris is neither a walk in the park nor a brain-wringing title
Gris is a beautiful and tranquil platformer that relishes in the simple pleasure of exploring its enchanting world.
Gris will only take you a handful of hours to play from start to finish, but I can’t recommend it strongly enough. I only wish the experience lasted longer.
A week or so removed from playing Gris, I don't know what I'll remember it for, if at all. Gris feels like it almost belongs in a museum, with crowds marvelling at its art and sound for a few minutes, before moving on to something else. There's moments of beautiful brilliance in Gris, all of which is dragged down by a decidedly average platforming game.
You won’t want the experience to end, but when it does, it will stick in your head due its poignant atmosphere and incredible visuals. It’s just a shame that it only lasted around three hours. The game’s beauty and quality make it easy to not want it to end.