Tom Clancy's The Division 2 Reviews
A triumphant follow-up that sets the bar for the looter-shooter. There are some teething issues, but The Division 2 is an incredibly polished product, and downright compelling at the same time.
Tom Clancy's The Division 2 is the ideal sequel for those who enjoyed its predecessor. It builds on what worked, changes what didn't, and delivers a great new map to explore.
Shooting the bad men and tinkering with your loot in The Division 2 is good enough to keep you coming back to something that's regularly monotonous and lacks any real message.
The Division 2 is surely the game that fans of The Division wanted to play and that Massive Entertainment wanted to deliver the first time around. Good things come to Division agents who wait.
Ubisoft's latest entry in its third-person shooter franchise The Division is a breath of fresh air in a world filled with flawed loot shooters.
Massive's loot shooter sticks its landing and is well worth fans' time, even if it leaves room for improvement
I find it better to approach this as a good waste of time, a detailed disasterworld to saunter through for a couple of weeks.
The Division 2 nails the reasons that players enter the gameplay loop and grind out new gear, making repetition feel dynamic and fresh. completing that promise of a “Diablo as a third-person shooter.”
With an incredibly robust feature set and massive swaths of content ready for the launch window, as well as an extensive roadmap on the horizon, The Division 2 raises the bar for how a sequel should launch. Only a handful of minor bugs and hiccups remain, but none of them hold this back from being the best team-based shooter we've played in a very long time. Massive Entertainment has a massive hit on their hands, and we can't wait to see where it goes next.
Post-apocalyptic Washington DC is splendidly imagined but the insipid techno-thriller plot ensures the struggle to save civilisation can't be won
One of the things that has surprised me during my first hours in The Division 2's ravaged Washington DC, is just how thoroughly competent it all is.
Despite the relatively mixed reception and rapidly dwindling player base post-launch, Ubisoft stuck with The Division and eventually built it up into a rewarding and diverse RPG shooter. It really does feel as though the studios that worked on The Division 2 have taken the feedback to heart and have poured it into the sequel, enhancing almost every aspect we've experienced.
For what it’s worth, The Division 2 is a fine game. It’s finely tuned, looks gorgeous in 4K, plays like I would have hoped, and just takes a great idea and improves on it.
No matter how you felt about the first game, The Division 2 is likely to please players on all sides of the conversation. Ubisoft has taken criticisms to heart, and made changes that capitalize on the series' potential in ways the first game never did.
The Division 2 takes a step forward on the original in just about every area.
The Division 2 sets a new bar for online loot shooters with fun and diverse encounter design, and more importantly, once again sets the expectation of releasing a feature complete product. It’s not the prettiest pony out there, nor does it possess a strong narrative, but the amount of sheer fun on tap either solo or with friends is sky high.
Right now, The Division 2 stands strong as an addictive, well designed, and complete looter shooter. For how dynamic and intricate it is, its open world sets the bar for the genre, and its tense, tactical combat is, for the most part, a real joy.
The shooting and looting of The Division 2 each are strong enough on their own that a lackluster story and proliferation of glitches aren't enough to sour this trip to America's capital for a bit of R&R in the Dark Zone.