Kirby and the Rainbow Curse
Kirby and the Rainbow Curse is a brisk, gorgeous platformer that has no qualms with taking off the training wheels.
It's a minor blot, though, as elsewhere this lives up to the legacy of its predecessor, and takes it to new, interesting places. Kirby rarely gets a starring role in Nintendo's line-up, which is something of a shame, as the Rainbow Curse is another unconventional treat.
With a handmade look, and a different approach to platforming, Rainbow Curse is one of Kirby's strongest spin-offs, and one of the best uses of the Gamepad to date.
A tepid sequel to Kirby: Power Paintbrush, that even with its short running time barely manages to stretch it's small collection of ideas across a whole game.
Rainbow Curse is different from any other platformer out there. I got frustrated by Kirby's insistence on staying rolled into a ball, but plenty of moments of innovation and fun appear throughout
Kirby and the Rainbow Curse oversimplifies its mechanics, making for an experience alternating between frustrating and dull.
Kirby and the Rainbow Curse shines because it's a simple game that delivers superbly on a simple concept. You're repeating many of the same actions again and again, but with each new stroke it feels more refined, more graceful.
Ten years later, this frustrating follow-up to Canvas Curse feels shallow and soulless by comparison.
A happy platforming game that appears to be made out of clay and has just one odd design flaw.
Don't let Rainbow Curse's relatively small length put you off; it's a sublime experience that completely washes its hands of the padding most games employ to justify a retail release. If you're used to finishing games out of a sense of weary obligation, expect to be pleasantly surprised when this latest Kirby spin-off leaves you fully satisfied by the end of its final level.