MechWarrior 5: Mercenaries
Top Critic Average
MechWarrior 5: Mercenaries checks most of the boxes I would have asked for out of a modern revival of the series.
MechWarrior 5 is a showcase of nostalgic, joyful mech combat.
A highly successful return for the long dormant sci-fi simulation series, and what it lacks in accessibility it makes up for in terms of satisfyingly tactical action.
MechWarrior 5 is impressive when it’s able to work long enough to live up to its own potential.
If you are a MechWarrior fanatic, MechWarrior 5 will probably give you hours of enjoyment. If not, I’d wait until some of the problems above are addressed before making a purchase.
It takes time to really get into MechWarrior 5, which is to be expected. At first, things go by at a plodding pace and your customization options are slim. But once you assemble your crew, jump into mechs you want to play as, and the story picks up, it starts to feel like old MechWarrior again. Mercenaries still might not satisfy everyone, but I enjoyed my reintroduction to the action-oriented BattleTech world.
All of the new additions and more sandbox Career Mode arguable make Heroes of the Inner Sphere the best way to play MechWarrior 5: Mercenaries. On both PC and Xbox, Heroes of the Inner Sphere is worth every C-Bill.
MechWarrior 5: Mercenaries is an imperfect game. It makes a terrible first impression, but given time proves itself a belligerently fun experience.
If you’ve been waiting for a full-on simulation with all the bells and textbooks, and nothing less will satisfy you, Mechwarrior 5 isn’t going to cut it. For everyone else though, it’s bloody excellent.
MechWarrior 5: Mercenaries is a return to form. As a fan of the series, it's been a very long wait, but PGI managed to deliver in a big way on nearly every front. While there are certain things that could be improved, what's here is an excellent four player mech-stomping good time.