MechWarrior 5: Mercenaries Reviews
MechWarrior 5: Mercenaries checks most of the boxes I would have asked for out of a modern revival of the series.
MechWarrior 5 is a showcase of nostalgic, joyful mech combat.
A highly successful return for the long dormant sci-fi simulation series, and what it lacks in accessibility it makes up for in terms of satisfyingly tactical action.
MechWarrior 5 is impressive when it’s able to work long enough to live up to its own potential.
If you are a MechWarrior fanatic, MechWarrior 5 will probably give you hours of enjoyment. If not, I’d wait until some of the problems above are addressed before making a purchase.
It takes time to really get into MechWarrior 5, which is to be expected. At first, things go by at a plodding pace and your customization options are slim. But once you assemble your crew, jump into mechs you want to play as, and the story picks up, it starts to feel like old MechWarrior again. Mercenaries still might not satisfy everyone, but I enjoyed my reintroduction to the action-oriented BattleTech world.
There's fun to be had with MechWarrior 5: Mercenaries, but it's probably not for everyone. If the management aspect of the game appeals to you almost as much as using a giant mech to launch a salvo of missiles at a large skyscraper-sized enemy, then you'll likely enjoy MechWarrior 5. There's lots of repetition in the gameplay, but it's tempered a little by the changes it goes through as a result of your growing mercenary outfit. It's rewarding if you put the time in, but it's a shame there's no matchmaking to help alleviate the repetition.
After two decades away, the PlayStation is finally back inside the Battletech universe, and it feels…alright.
All of the new additions and more sandbox Career Mode arguable make Heroes of the Inner Sphere the best way to play MechWarrior 5: Mercenaries. On both PC and Xbox, Heroes of the Inner Sphere is worth every C-Bill.
MechWarrior 5: Mercenaries is an imperfect game. It makes a terrible first impression, but given time proves itself a belligerently fun experience.
If you’ve been waiting for a full-on simulation with all the bells and textbooks, and nothing less will satisfy you, Mechwarrior 5 isn’t going to cut it. For everyone else though, it’s bloody excellent.
With several new biomes, a fresh tileset system, more than two dozen mechs, and 14 story missions to set the stage for the 4th Succession War, Mechwarrior 5: Legend of the Kestrel Lancers lets us finally take our massive machines to war. The Mechwarrior universe is all about political intrigue and war on a galactic scale, and the Legend of the Kestrel Lancers pack absolutely nails it.
MechWarrior 5: Mercenaries is a return to form. As a fan of the series, it's been a very long wait, but PGI managed to deliver in a big way on nearly every front. While there are certain things that could be improved, what's here is an excellent four player mech-stomping good time.
Though a fun concept and quite enjoyable in the opening hours, MechWarrior 5 suffers from really repetitive gameplay, sharp difficulty spikes without warning, and bad writing.
While I am glad to see MechWarrior make a return; its just not the one I’ve been waiting for. While the latest expansion Legend of the Kestrel Lancers adds new mechs, biomes and a linear story missions its still more of the same, so if one doesn’t like the base game…. Then the expansion isn’t going to do much to change that.
Clearly meant for those who have long been ingratiated with the BattleTech universe, MechWarrior 5: Mercenaries is an appreciably deep mech stomper that needs a lot more polish a better storyline and cast of characters before its appeal can reach beyond the outer limits of its dedicated fanbase.
If you're a fan of massive death machines, explosions, and a dab of entrepreneurship, MechWarrior 5: Mercenaries will appease your unique trio of interests. There are also enough mechs, customization tools, mission types, and environments to keep gameplay from becoming too repetitive. Lastly, although I wasn't emotionally attached to the story, it was still entertaining enough.
All in all, I’m quite pleased with how much the devs have done with MechWarrior 5 Mercenaries. Heroes of the Inner Sphere only enhances a rock solid foundation. Granted, it’s certainly not a perfect experience, but I can now confidently recommend MechWarrior 5 Mercenaries to any mech enthusiasts. Just make sure to get it with the DLC
MechWarrior 5: Mercenaries tries to be inclusive, but unfortunately makes the mainstream issues with the genre all the more apparent without doing anything truly new or exciting to really draw the player in.
The core of the game is solid, and the financial dread of being a badass is something rarely explored in video games. I recommend playing MechWarrior 5 in co-op with a friend, as I found coordinating builds and strategies with someone really added a layer of fun and replayability to the contracts.