Summary: As divisive as it is intriguing, Death Stranding is the sort of game some will loath, but the vast majority have enjoyed Kojima's latest epic. Using strange new mechanics and introducing a world of his own creation, the polarizing director has made another title critics won't ever forget.
A Unique Vision
Mysterious and unique in every facet.
A star-studded cast mostly delivers.
A Slow Crawl
Patience is mandatory as the game can drag for the first many hours.
Top Critic Average
Death Stranding is a unique once-in-a-generation experience which has to be experienced by everyone, even if just to see if you enjoy it. With relaxing gameplay, a beautiful story, unique multiplayer component and great music, it is an experiment that was worth taking by Kojima Productions. Why did you need to include an Alan Walker song, though, Kojima?
An interesting story, and solid gameplay, but not in a way that combines into a singular experience that players deserve for a 60 dollar title. Still it's worth checking out once the price drops.
Can I recommend Death Stranding? Not really.
I enjoyed discovering the world in Death Stranding and although the gameplay didn’t seem ‘special’ at first, it ended up being much more complex than I initially thought. Sadly, the story does take a while to pick up, however, as soon as my confusion got untangled it became more enjoyable for me. My favourite thing about this game is the stunning environmental and character graphics which made it a joy for me to traverse through the areas, even if I was mostly simply delivering cargo. That being said, Death Stranding is an entertaining game, with an interesting premise, which I recommend to anyone who is looking for something more unique to experience.
The first imagery we ever saw from our initial glimpse at Death Stranding, was a naked Daryl Dixon cradling a baby. No explanation, no story detail. But it was from Hideo Kojima, so naturally, hype arose. However, for me, I never really pushed to find out what the game was about or watch any more trailers over the years. It was for PS4, and as an Xbox player, I was never going to play it, so why bother?
Despite my qualms about the closing hours of Death Stranding, I truly enjoyed about 30 hours of it. There are plenty of moments where tone-setting music sets in and the vastness of the landscapes smothers you with solitude and despair. Collecting materials and contributing them to an online structure was engaging and even downright addictive. Moreover, the foundations of the plot intrigued me so much. I think that's what pains me so much about Death Stranding: I can see its potential, but the game went too far in too many disparate directions.
There’s a lot of things I think Death Stranding gets wrong. Many of them I’ve not even mentioned here because they’re small things, but things that add up. And yet I found myself thinking about playing Death Stranding even when I was doing other things. Despite everything, I was perfectly happy to fire the game up and spend a few hours building roads, dragging boxes up hills, delivering a pile of stuff in a truck and riding ziplines around. Along the way I thought about life and death, my own health and the state of the world, the people I love and my plans and so much more. Above all else, I thought about how crazy Kojima is and how I’m really glad he’s crazy and has the clout to make games like Death Stranding, games that would never otherwise get to see the light of release because publishers would be terrified of it. Because Death Stranding is like nothing else you’ve ever played. It’s unique, and that’s not an easy thing to be these days.
In general, the arrival of Death Stranding on the PC is very fortuitous, especially since it was released in a high quality version. The game is a masterpiece that offers a unique experience on top of good game design choices and whose bizarre doses in the script create an immersive and thought-provoking world.
Review in Portuguese | Read full review
Death Stranding is a game that really revels in its weirdness and it’s frankly all the better for it. For as much as that can also get in its way at times, it still manages to get to where it’s going quite well.
Death Stranding is a great first look into Sony’s willingness to be more platform-agnostic. It also proves that Kojima Productions doesn’t have to regulate themselves to specific needs or restrictions of a console. While the developer didn’t entirely loosen its grips on its vision of Death Stranding, with the lack of standard PC settings, adapting to an open platform still couldn’t have been easy.