It's always nice to be surprised by a title. Citizens of Space is one of those games where you can see the passion and more importantly the fun the developers had making it. Citizens of Space oozes charisma and for those looking for a fun silly experience, this is the game for you.
An unfortunate failure to launch that suffers under the weight of its well-intended gameplay.
Errors, glitches and other technical issues, and the passivity to fix them, are too numerous and important to give it the highest rating it would deserve.
Review in Spanish | Read full review
Citizens of Space is a solid follow-up to a truly unique RPG experience. There is little else like it, especially on Xbox One. It is a game that can be played without having to worry about the first title and it is definitely worth the time. I just wish it took a little less of it. It feels padded in the places that make it drag on occasion, however the writing and performances pick up the slack, making this one diamond in the rough that should not be missed.
really wished that all the things that Citizens of Space does well weren’t attached to a game that is so… in your face. It borders on obnoxious but keeps the annoying line repeats and the length of time to get anywhere just under the bar of annoying. It did, however, prevent me from being able to play for a big chunk of time and it sucked a lot of the fun out of the well-done aspects of the game.
Citizens of Space is the kind of game that doesn't need to do much outside-the-box to keep you
Citizens of Space is a fun old-school-style RPG with a nice recipe that improves on Citizens of Earth, but could’ve used a bit more time in the oven. The Paper Mario-style combat is a strong point, especially with the plethora of strategies you can use to mix things up. The alien and enemy designs are also interesting and look great visually. The game’s reliance on fetch quests and RNG encounters, however, can get taxing and its attempts at humor also can be hit or miss. Add some issues with glitches and you have a game that’s solid overall but doesn't quite reach its full potential.
Citizens of Space is a measured step up over its predecessor, and we hope that Eden Industries will continue this upward momentum with whatever project is coming up next.
Similar to how Citizens of Earth is a fun, yet imperfect, ode to Earthbound, so too is its sequel an interesting but flawed take on the RPG genre.
You can really see that the developer has tried hard to address the criticisms of the first game. The mini-games are a fun new addition to the combat system but don't totally eliminate the repetitive nature of the fights. The memorable cast of characters and kooky storyline helps to keep things fresh but ultimately this isn't too different from the first Citizens game.
For what Citizens of Space is, it's hard to find much fault with it - a not overly long, light-hearted, witty jaunt through a surprisingly well written and well playing inter-galactic adventure.
Citizens of Space is a well-crafted follow-up to the original that manages to keep its sense of humor intact while completely revamping its gameplay.
Citizens Of Space offers a ton of worthwhile content for anyone in search of something light. Technical issues keep the adventure from matching its scenario's quality, but the excellent music plays on in my head. The last 9% of Earth still calls. The galaxy may be saved, but this ambassador ambasses on.
A competent, corny role-playing game with a lively battle system, dozens of recruitable characters, some narrative woes, and too many game-ending crashes.
It might noy do enough to hold the attention of the average gamer for an entire playthrough. That being said, RPG fans will likely enjoy what it brings to the table.